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//
// Filename : AppStyleWindow.h
// Author : Stephane Grabli
// Purpose : Class to define the style window
// Date of creation : 18/12/2002
//
///////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef ARTSTYLEWINDOW_H
#define ARTSTYLEWINDOW_H
#include <QKeyEvent>
#include <QWidget>
#include <QPainter>
#include <QColorGroup>
#include "ui_dir/ui_stylewindow4.h"
using namespace Ui;
class AppInteractiveShaderWindow;
class AppStyleWindow : public QDialog, public StyleWindow
{
Q_OBJECT
public:
AppStyleWindow(QWidget* parent = 0, const char* name = 0, Qt::WFlags fl = 0);
virtual ~AppStyleWindow();
void ExposeInteractiveShader();
/*! sets all layers to visible */
//void resetLayers();
virtual int currentRow() const { return PlayList->currentRow(); }
virtual void setModified(unsigned row, bool mod);
virtual void resetModified(bool iMod = false);
virtual void setChecked(unsigned row, bool check);
public slots:
virtual void Add();
virtual void Add(const char* iFileName, bool iDisp = true);
virtual void SaveList();
virtual void Remove();
virtual void Clear();
virtual void Up();
virtual void Down();
virtual void Edit();
virtual void Close() { close(); }
virtual void Display( int row, int col);
virtual void ToggleLayer(int row, int col);
virtual void SwapShaders(int i1, int i2);
void fileSave();
protected:
void keyPressEvent(QKeyEvent *e) {
if (e->key() == Qt::Key_Escape)
return;
QDialog::keyPressEvent(e);
}
private:
void AddList(const char* iFileName);
AppInteractiveShaderWindow* _pInteractiveShaderWindow;
QPixmap* _mod0_image;
QPixmap* _mod1_image;
QPixmap* _disp0_image;
QPixmap* _disp1_image;
};
#endif // ARTSTYLEWINDOW_H
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