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//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
#include "NodeShape.h"
NodeShape::~NodeShape()
{
vector<Rep *>::iterator rep;
if(0 != _Shapes.size())
{
for(rep=_Shapes.begin(); rep!=_Shapes.end(); rep++)
{
int refCount = (*rep)->destroy();
if(0 == refCount)
delete (*rep);
}
_Shapes.clear();
}
}
void NodeShape::accept(SceneVisitor& v) {
v.visitNodeShape(*this);
v.visitMaterial(_Material);
v.visitNodeShapeBefore(*this);
vector<Rep *>::iterator rep;
for(rep = _Shapes.begin(); rep != _Shapes.end(); rep++)
(*rep)->accept(v);
v.visitNodeShapeAfter(*this);
}
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