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//
//  Filename         : WEdge.h
//  Author(s)        : Stephane Grabli
//  Purpose          : Classes to define a Winged Edge data structure.
//  Date of creation : 18/02/2002
//
///////////////////////////////////////////////////////////////////////////////


//
//  Copyright (C) : Please refer to the COPYRIGHT file distributed 
//   with this source distribution. 
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 2
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////

#ifndef  WEDGE_H
# define WEDGE_H

# include <vector>
# include <iterator>
# include "../system/FreestyleConfig.h"
# include "../geometry/Geom.h"
# include "../scene_graph/Material.h"

using namespace std;
using namespace Geometry;


                  /**********************************/
                  /*                                */
                  /*                                */
                  /*             WVertex            */
                  /*                                */
                  /*                                */
                  /**********************************/


class WOEdge;
class WEdge;
class WShape;
class WFace;
class LIB_WINGED_EDGE_EXPORT WVertex
{
protected:
  int _Id;                    // an identificator
  Vec3r _Vertex;
  vector<WEdge*> _EdgeList;
  WShape * _Shape; // the shape to which the vertex belongs
  bool _Smooth; // flag to indicate whether the Vertex belongs to a smooth edge or not
  int _Border; // 1 -> border, 0 -> no border, -1 -> not set
  
public:
  void * userdata; // designed to store specific user data
  inline WVertex(const Vec3r &v) {_Id = 0; _Vertex = v; userdata = NULL; _Shape = NULL;_Smooth=true;_Border=-1;}
  /*! Copy constructor */
  WVertex(WVertex& iBrother);
  virtual WVertex * dupplicate(); 
  virtual ~WVertex() {}

  /*! accessors */
  inline Vec3r& GetVertex() {return _Vertex;}
  inline vector<WEdge*>& GetEdges() {return _EdgeList;}
  inline int GetId() {return _Id;}
  inline WShape * shape() const {return _Shape;}
  inline bool isSmooth() const {return _Smooth;}
  bool isBoundary();
  
  /*! modifiers */
  inline void SetVertex(const Vec3r& v) {_Vertex = v;}
  inline void SetEdges(const vector<WEdge *>& iEdgeList) {_EdgeList = iEdgeList;}
  inline void SetId(int id) {_Id = id;}
  inline void SetShape(WShape *iShape) {_Shape = iShape;}
  inline void SetSmooth(bool b) {_Smooth = b;}
  inline void SetBorder(bool b) {if(b) _Border= 1; else _Border = 0;}
  
  /*! Adds an edge to the edges list */
  void AddEdge(WEdge *iEdge) ;

  virtual void ResetUserData() {userdata = 0;}



public:

  

  /*! Iterator to iterate over a vertex incoming edges in the CCW order*/
# if defined(__GNUC__) && (__GNUC__ < 3)
  class incoming_edge_iterator : public input_iterator<WOEdge*,ptrdiff_t>
# else
  class LIB_WINGED_EDGE_EXPORT incoming_edge_iterator : public iterator<input_iterator_tag, WOEdge*,ptrdiff_t>
# endif
  {
  private:
    WVertex *_vertex;
    // 
    WOEdge *_begin;
    WOEdge *_current;

    public:
# if defined(__GNUC__) && (__GNUC__ < 3)
    inline incoming_edge_iterator() : input_iterator<WOEdge*,ptrdiff_t>() {}
# else
    inline incoming_edge_iterator() : iterator<input_iterator_tag, WOEdge*,ptrdiff_t>() {}
# endif

  protected:
    friend class WVertex;
    inline incoming_edge_iterator(
                         WVertex *iVertex,
                         WOEdge * iBegin,
                         WOEdge * iCurrent)
# if defined(__GNUC__) && (__GNUC__ < 3)
      : input_iterator<WOEdge*,ptrdiff_t>()
# else
      : iterator<input_iterator_tag, WOEdge*,ptrdiff_t>()
# endif
    {
      _vertex = iVertex;
      _begin = iBegin;
      _current = iCurrent;
    }

  public:
    inline incoming_edge_iterator(const incoming_edge_iterator& iBrother)
# if defined(__GNUC__) && (__GNUC__ < 3)
      : input_iterator<WOEdge*,ptrdiff_t>(iBrother)
# else
      : iterator<input_iterator_tag, WOEdge*,ptrdiff_t>(iBrother)
# endif
    {
      _vertex = iBrother._vertex;
      _begin = iBrother._begin;
      _current = iBrother._current;
    }

  public:
    // operators
    virtual incoming_edge_iterator& operator++()  // operator corresponding to ++i
    { 
      increment();
      return *this;
    }
    virtual incoming_edge_iterator operator++(int)  // opérateur correspondant à i++ 
    {                                  // c.a.d qui renvoie la valeur *puis* incrémente.
      incoming_edge_iterator tmp = *this;        // C'est pour cela qu'on stocke la valeur
      increment();                    // dans un temporaire. 
      return tmp;
    } 
  
    // comparibility
    virtual bool operator!=(const incoming_edge_iterator& b) const
    {
      return ((_current) != (b._current));
    }

    virtual bool operator==(const incoming_edge_iterator& b) const
    {
      return ((_current)== (b._current));
    }

    // dereferencing
    virtual WOEdge* operator*();
    //virtual WOEdge** operator->();
  protected:
    virtual void increment();
  };


    /*! Iterator to iterate over a vertex faces in the CCW order */
# if defined(__GNUC__) && (__GNUC__ < 3)
  class face_iterator : public input_iterator<WFace*,ptrdiff_t>
# else
  class LIB_WINGED_EDGE_EXPORT face_iterator : public iterator<input_iterator_tag, WFace*,ptrdiff_t>
# endif
  {
  private:
    incoming_edge_iterator _edge_it;

    public:
# if defined(__GNUC__) && (__GNUC__ < 3)
    inline face_iterator() : input_iterator<WFace*,ptrdiff_t>() {}
# else
    inline face_iterator() : iterator<input_iterator_tag, WFace*,ptrdiff_t>() {}
# endif

  protected:
    friend class WVertex;
    inline face_iterator(
                         incoming_edge_iterator it)
# if defined(__GNUC__) && (__GNUC__ < 3)
      : input_iterator<WFace*,ptrdiff_t>()
# else
      : iterator<input_iterator_tag, WFace*,ptrdiff_t>()
# endif
    {
      _edge_it = it;
    }

  public:
    inline face_iterator(const face_iterator& iBrother)
# if defined(__GNUC__) && (__GNUC__ < 3)
      : input_iterator<WFace*,ptrdiff_t>(iBrother)
# else
      : iterator<input_iterator_tag, WFace*,ptrdiff_t>(iBrother)
# endif
    {
      _edge_it = iBrother._edge_it;
    }

  public:
    // operators
    virtual face_iterator& operator++()  // operator corresponding to ++i
    { 
      increment();
      return *this;
    }
    virtual face_iterator operator++(int)  // opérateur correspondant à i++ 
    {                                  // c.a.d qui renvoie la valeur *puis* incrémente.
      face_iterator tmp = *this;        // C'est pour cela qu'on stocke la valeur
      increment();                    // dans un temporaire. 
      return tmp;
    } 
  
    // comparibility
    virtual bool operator!=(const face_iterator& b) const
    {
      return ((_edge_it) != (b._edge_it));
    }

    virtual bool operator==(const face_iterator& b) const
    {
      return ((_edge_it)== (b._edge_it));
    }

    // dereferencing
    virtual WFace* operator*();
    //virtual WOEdge** operator->();
  protected:
    inline void increment(){
      ++_edge_it;
    }
  };

public:
  /*! iterators access */
  virtual incoming_edge_iterator incoming_edges_begin();
  virtual incoming_edge_iterator incoming_edges_end() ; 
 
  virtual face_iterator faces_begin() {
    return face_iterator(incoming_edges_begin());
  }
  virtual face_iterator faces_end()   {
    return face_iterator(incoming_edges_end());
  }
};


                  /**********************************/
                  /*                                */
                  /*                                */
                  /*             WOEdge             */
                  /*                                */
                  /*                                */
                  /**********************************/
class WFace;
class WEdge;

class LIB_WINGED_EDGE_EXPORT WOEdge
{
protected:
  //  WOEdge *_paCWEdge;     // edge reached when traveling clockwise on aFace from the edge
  //  WOEdge *_pbCWEdge;     // edge reached when traveling clockwise on bFace from the edge
  //  WOEdge *_paCCWEdge;    // edge reached when traveling counterclockwise on aFace from the edge
  //  WOEdge *_pbCCWEdge;    // edge reached when traveling counterclockwise on bFace from the edge
  WVertex *_paVertex;   // starting vertex
  WVertex *_pbVertex;   // ending vertex
  WFace   *_paFace;     // when following the edge, face on the right
  WFace   *_pbFace;     // when following the edge, face on the left
  WEdge *_pOwner;       // Edge 

public:
  void *userdata;
  inline WOEdge()
  {
    //    _paCWEdge = NULL;
    //    _pbCWEdge = NULL;
    //    _paCCWEdge = NULL;
    //    _pbCCWEdge = NULL;
    _paVertex = NULL;
    _pbVertex = NULL;
    _paFace = NULL;
    _pbFace = NULL;
    _pOwner = NULL;
    userdata = NULL;
  }

  /*! copy constructor */
  WOEdge(WOEdge& iBrother);
  virtual WOEdge * dupplicate();

  /*! accessors */
  //  inline WOEdge *GetaCWEdge() {return _paCWEdge;}
  //  inline WOEdge *GetbCWEdge() {return _pbCWEdge;}
  //  inline WOEdge *GetaCCWEdge() {return _paCCWEdge;}
  //  inline WOEdge *GetbCCWEdge() {return _pbCCWEdge;}
  inline WVertex *GetaVertex() {return _paVertex;}
  inline WVertex *GetbVertex() {return _pbVertex;}
  inline WFace *GetaFace() {return _paFace;}
  inline WFace *GetbFace() {return _pbFace;}
  inline WEdge *GetOwner() {return _pOwner;}
  

  /*! modifiers */
  //  inline void SetaCWEdge(WOEdge *pe) {_paCWEdge = pe;}
  //  inline void SetbCWEdge(WOEdge *pe) {_pbCWEdge = pe;}
  //  inline void SetaCCWEdge(WOEdge *pe) {_paCCWEdge = pe;}
  //  inline void SetbCCCWEdge(WOEdge *pe) {_pbCCWEdge = pe;}
  inline void SetaVertex(WVertex *pv) {_paVertex = pv;}
  inline void SetbVertex(WVertex *pv) {_pbVertex = pv;}
  inline void SetaFace(WFace *pf) {_paFace = pf;}
  inline void SetbFace(WFace *pf) {_pbFace = pf;}
  inline void SetOwner(WEdge *pe) {_pOwner = pe;}

  /*! Retrieves the list of edges in CW order */
  inline void RetrieveCWOrderedEdges(vector<WEdge*>& oEdges);
  /*! returns the vector between the two vertices */
  Vec3r getVec3r (); 
  WOEdge * twin (); 
  WOEdge * getPrevOnFace();
  virtual void ResetUserData() {userdata = 0;}
};


                  /**********************************/
                  /*                                */
                  /*                                */
                  /*             WEdge              */
                  /*                                */
                  /*                                */
                  /**********************************/

class LIB_WINGED_EDGE_EXPORT WEdge
{
protected:
  WOEdge *_paOEdge; // first oriented edge
  WOEdge *_pbOEdge; // second oriented edge
  int _nOEdges;     // number of oriented edges associated with this edge. (1 means border edge)
  int    _Id;       // Identifier for the edge
  
public:
  void * userdata; // designed to store specific user data
  inline WEdge()
  {
    _paOEdge = NULL;
    _pbOEdge = NULL;
    _nOEdges = 0;
    userdata = NULL;
  }

  inline WEdge(WOEdge *iOEdge)
  {
    _paOEdge = iOEdge;
    _pbOEdge = NULL;
    _nOEdges = 1;
    userdata = NULL;
  }

  inline WEdge(WOEdge *iaOEdge, WOEdge *ibOEdge)
  {
    _paOEdge = iaOEdge;
    _pbOEdge = ibOEdge;
    _nOEdges = 2;
    userdata = NULL;
  }

  /*! Copy constructor */
  WEdge(WEdge& iBrother);
  virtual WEdge * dupplicate();

  virtual ~WEdge()
  {
    if(NULL != _paOEdge)
    {
      delete _paOEdge;
      _paOEdge = NULL;
    }

    if(NULL != _pbOEdge)
    {
      delete _pbOEdge;
      _pbOEdge = NULL;
    }
  }

  /*! checks whether two WEdge have a common vertex.
   *  Returns a pointer on the common vertex if it exists, 
   *  NULL otherwise.
   */
  static inline WVertex* CommonVertex(WEdge *iEdge1, WEdge* iEdge2)
  {
    if((NULL == iEdge1) || (NULL == iEdge2))
      return NULL;

    WVertex *wv1 = iEdge1->GetaOEdge()->GetaVertex();
    WVertex *wv2 = iEdge1->GetaOEdge()->GetbVertex();
    WVertex *wv3 = iEdge2->GetaOEdge()->GetaVertex();
    WVertex *wv4 = iEdge2->GetaOEdge()->GetbVertex();

    if((wv1 == wv3) || (wv1 == wv4))
    {
      return wv1;
    }
    else if((wv2 == wv3) || (wv2 == wv4))
    {
      return wv2;
    }

    return NULL;
  }
  /*! accessors */
  inline WOEdge * GetaOEdge() {return _paOEdge;}
  inline WOEdge * GetbOEdge() {return _pbOEdge;}
  inline int GetNumberOfOEdges() {return _nOEdges;}
  inline int    GetId()    {return _Id;}
  inline WVertex * GetaVertex() {return _paOEdge->GetaVertex();}
  inline WVertex * GetbVertex() {return _paOEdge->GetbVertex();}
  inline WFace * GetaFace() {return _paOEdge->GetaFace();}
  inline WFace * GetbFace() {return _paOEdge->GetbFace();}
  inline WOEdge* GetOtherOEdge(WOEdge* iOEdge)
  {
    if(iOEdge == _paOEdge)
      return _pbOEdge;
    else
      return _paOEdge;
  }

  /*! modifiers */
  inline void SetaOEdge(WOEdge *iEdge) {_paOEdge = iEdge;}
  inline void SetbOEdge(WOEdge *iEdge) {_pbOEdge = iEdge;}
  inline void AddOEdge(WOEdge *iEdge) 
  {
    if(NULL == _paOEdge)
    {
      _paOEdge = iEdge;
      _nOEdges++;
      return;
    }
    if(NULL == _pbOEdge)
    {
      _pbOEdge = iEdge;
      _nOEdges++;
      return;
    }
  }
  inline void SetNumberOfOEdges(int n) {_nOEdges = n;}
  inline void SetId(int id) {_Id = id;}
  virtual void ResetUserData() {userdata = 0;}
};

                  /**********************************/
                  /*                                */
                  /*                                */
                  /*             WFace              */
                  /*                                */
                  /*                                */
                  /**********************************/


class LIB_WINGED_EDGE_EXPORT WFace
{
protected:
  vector<WOEdge *> _OEdgeList; // list of oriented edges of bording the face
  Vec3r _Normal;              // normal to the face
  vector<Vec3r> _VerticesNormals; // in case there is a normal per vertex.
                                  // The normal number i corresponds to the 
                                  // aVertex of the oedge number i, for that face
  vector<Vec2r> _VerticesTexCoords;

  int   _Id;
  unsigned _MaterialIndex;

public:
  void *userdata;
  inline WFace() {userdata = NULL;_MaterialIndex = 0;}
  /*! copy constructor */
  WFace(WFace& iBrother);
  virtual WFace * dupplicate();
  virtual ~WFace() {}

  /*! accessors */
  inline const vector<WOEdge*>& GetEdgeList() {return _OEdgeList;}
  inline WOEdge * GetOEdge(int i) {return _OEdgeList[i];}
  inline Vec3r& GetNormal() {return _Normal;}
  inline int    GetId()     {return _Id;}
  inline unsigned materialIndex() const {return _MaterialIndex;}
  const Material& material()  ;

  /*! The vertex of index i corresponds to the a vertex 
   *  of the edge of index i
   */
  inline WVertex* GetVertex(unsigned int index)
  {
    //    if(index >= _OEdgeList.size())
    //      return NULL;
    return _OEdgeList[index]->GetaVertex();
  }
  /*! returns the index at which iVertex is stored in the 
   * array.
   * returns -1 if iVertex doesn't belong to the face.
   */
  inline int GetIndex(WVertex *iVertex){
    int index = 0;
    for(vector<WOEdge*>::iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
    woe!=woend;
    woe++){
      if((*woe)->GetaVertex() == iVertex)
        return index;
      ++index;
    } 
    return -1;
  }
  inline void RetrieveVertexList(vector<WVertex*>& oVertices)
  {
    for(vector<WOEdge*>::iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
        woe!=woend;
        woe++)
      {
        oVertices.push_back((*woe)->GetaVertex());
      }
  }
  inline void  RetrieveBorderFaces(vector<const WFace*>& oWFaces)
  {
    for(vector<WOEdge*>::iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
    woe!=woend;
    woe++)
    {
      WFace *af;
      if(NULL != (af = (*woe)->GetaFace()))
      oWFaces.push_back(af);
    }
  }
  inline WFace * GetBordingFace(int index)
  {
    //    if(index >= _OEdgeList.size())
    //      return 0;
    return _OEdgeList[index]->GetaFace();
  }
  inline WFace * GetBordingFace(WOEdge *iOEdge)
  {
    return iOEdge->GetaFace();
  }
  inline vector<Vec3r>& GetPerVertexNormals()
  {
    return _VerticesNormals;
  }
  inline vector<Vec2r>& GetPerVertexTexCoords()
  {
      return _VerticesTexCoords;
  }
  /*! Returns the normal of the vertex of index index */
  inline Vec3r& GetVertexNormal(int index)
  {
      return _VerticesNormals[index];
  }
  /*! Returns the tex coords of the vertex of index index */
  inline Vec2r& GetVertexTexCoords(int index)
  {
    return _VerticesTexCoords[index];
  }
  /*! Returns the normal of the vertex iVertex for that face */
  inline Vec3r& GetVertexNormal(WVertex *iVertex)
  {
    int i = 0;
    int index = 0;
    for(vector<WOEdge*>::const_iterator woe=_OEdgeList.begin(), woend=_OEdgeList.end();
        woe!=woend;
        woe++)
      {
        if((*woe)->GetaVertex() == iVertex)
        {
          index = i;
          break;
        }
        ++i;
      }

    return _VerticesNormals[index];
  }
  inline WOEdge* GetNextOEdge(WOEdge* iOEdge)
  {
    bool found = false;
    vector<WOEdge*>::iterator woe,woend, woefirst;
    woefirst = _OEdgeList.begin();
    for(woe=woefirst,woend=_OEdgeList.end();
        woe!=woend;
        woe++)
      {
        if(true == found)
          return (*woe);
        
        if((*woe) == iOEdge)
          {
            found = true;
          }
      }
    
    // We left the loop. That means that the first
    // OEdge was the good one:
    if(found)
      return (*woefirst);

    return NULL;
  }
  WOEdge* GetPrevOEdge(WOEdge* iOEdge);
 
  inline int numberOfEdges() const { return _OEdgeList.size();}
  inline int numberOfVertices() const { return _OEdgeList.size();}
  /*! Returns true if the face has one ot its edge which is a border 
   *  edge
   */
  inline bool isBorder() const 
  {
    for(vector<WOEdge*>::const_iterator woe=_OEdgeList.begin(), woeend=_OEdgeList.end();
    woe!=woeend;
    ++woe)
    {
      if((*woe)->GetOwner()->GetbOEdge() == 0)
        return true;
    }
    return false;
  }
  /*! modifiers */
  inline void SetEdgeList(const vector<WOEdge*>& iEdgeList) {_OEdgeList = iEdgeList;}
  inline void SetNormal(const Vec3r& iNormal) {_Normal = iNormal;}
  inline void SetNormalList(const vector<Vec3r>& iNormalsList) {_VerticesNormals = iNormalsList;}
  inline void SetTexCoordsList(const vector<Vec2r>& iTexCoordsList) {_VerticesTexCoords = iTexCoordsList;}
  inline void SetId(int id) {_Id = id;}
  inline void SetMaterialIndex(unsigned iMaterialIndex) {_MaterialIndex = iMaterialIndex;}

  /*! designed to build a specialized WEdge 
   *  for use in MakeEdge
   */
  virtual WEdge * instanciateEdge() const {return new WEdge;}

  /*! Builds an oriented edge
   *  Returns the built edge.
   *    v1, v2
   *      Vertices at the edge's extremities
   *      The edge is oriented from v1 to v2.
   */
  virtual WOEdge * MakeEdge(WVertex *v1, WVertex *v2);

  /*! Adds an edge to the edges list */
  inline void AddEdge(WOEdge *iEdge) {_OEdgeList.push_back(iEdge);}

  /*! For triangles, returns the edge opposite to the vertex in e. 
      returns flase if the face is not a triangle or if the vertex is not found*/
  bool getOppositeEdge (const WVertex *v, WOEdge* &e); 

  /*! compute the area of the face */
  real getArea ();

  WShape * getShape() ;
  virtual void ResetUserData() {userdata = 0;}
};


                  /**********************************/
                  /*                                */
                  /*                                */
                  /*             WShape             */
                  /*                                */
                  /*                                */
                  /**********************************/


class LIB_WINGED_EDGE_EXPORT WShape
{
protected:
  vector<WVertex*> _VertexList;
  vector<WEdge*>   _EdgeList;
  vector<WFace*>   _FaceList;
  int _Id; 
  static unsigned _SceneCurrentId;
  Vec3r _min;
  Vec3r _max;
  vector<Material> _Materials;
  real _meanEdgeSize;

public:
  inline WShape() {_meanEdgeSize = 0;_Id = _SceneCurrentId; _SceneCurrentId++;}
  /*! copy constructor */
  WShape(WShape& iBrother);
  virtual WShape * dupplicate();
  virtual ~WShape()
  {
    if(_EdgeList.size() != 0)
    {
      vector<WEdge *>::iterator e;
      for(e=_EdgeList.begin(); e!=_EdgeList.end(); e++)
      {
        delete (*e);
      }
      _EdgeList.clear();
    }

    if(_VertexList.size() != 0)
    {
      vector<WVertex *>::iterator v;
      for(v=_VertexList.begin(); v!=_VertexList.end(); v++)
      {
        delete (*v);
      }
      _VertexList.clear();
    }

    if(_FaceList.size() != 0)
    {
      vector<WFace *>::iterator f;
      for(f=_FaceList.begin(); f!=_FaceList.end(); f++)
      {
        delete (*f);
      }
      _FaceList.clear();
    }
  }

  /*! accessors */
  inline vector<WEdge *>& GetEdgeList() {return _EdgeList;}
  inline vector<WVertex*>& GetVertexList() {return _VertexList;}
  inline vector<WFace*>& GetFaceList() {return _FaceList;}
  inline unsigned GetId() {return _Id;}
  inline void bbox(Vec3r& min, Vec3r& max) {min=_min; max=_max;}
  inline const Material& material(unsigned i) const  {return _Materials[i];}
  inline const vector<Material>& materials() const {return _Materials;}
  inline const real getMeanEdgeSize() const {return _meanEdgeSize;}
  /*! modifiers */
  static inline void SetCurrentId(const unsigned id) { _SceneCurrentId = id; }
  inline void SetEdgeList(const vector<WEdge*>& iEdgeList) {_EdgeList = iEdgeList;}
  inline void SetVertexList(const vector<WVertex*>& iVertexList) {_VertexList = iVertexList;}
  inline void SetFaceList(const vector<WFace*>& iFaceList) {_FaceList = iFaceList;}
  inline void SetId(int id) {_Id = id;}
  inline void SetBBox(const Vec3r& min, const Vec3r& max) {_min = min; _max=max;}
  inline void SetMaterial(const Material& material, unsigned i) {_Materials[i]=material;}
  inline void SetMaterials(const vector<Material>& iMaterials) {_Materials = iMaterials;}

  /*! designed to build a specialized WFace 
   *  for use in MakeFace
   */
  virtual WFace * instanciateFace() const {return new WFace;}

  /*! adds a new face to the shape 
   *  returns the built face.
   *   iVertexList 
   *      List of face's vertices. These vertices are 
   *      not added to the WShape vertex list; they are 
   *      supposed to be already stored when calling MakeFace.
   *      The order in which the vertices are stored in the list 
   *      determines the face's edges orientation and (so) the 
   *      face orientation.
   *   iMaterialIndex
   *      The material index for this face 
   */
  virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex);

  /*! adds a new face to the shape. The difference with 
   *  the previous method is that this one is designed 
   *  to build a WingedEdge structure for which there are 
   *  per vertex normals, opposed to per face normals.
   *  returns the built face.
   *   iVertexList 
   *      List of face's vertices. These vertices are 
   *      not added to the WShape vertex list; they are 
   *      supposed to be already stored when calling MakeFace.
   *      The order in which the vertices are stored in the list 
   *      determines the face's edges orientation and (so) the 
   *      face orientation.
   *   iMaterialIndex
   *      The materialIndex for this face
   *   iNormalsList
   *     The list of normals, iNormalsList[i] corresponding to the 
   *     normal of the vertex iVertexList[i] for that face.
   *   iTexCoordsList
   *     The list of tex coords, iTexCoordsList[i] corresponding to the 
   *     normal of the vertex iVertexList[i] for that face.
   */
  virtual WFace * MakeFace(vector<WVertex*>& iVertexList, vector<Vec3r>& iNormalsList, vector<Vec2r>& iTexCoordsList, unsigned iMaterialIndex);

  inline void AddEdge(WEdge *iEdge) {_EdgeList.push_back(iEdge);}
  inline void AddFace(WFace* iFace) {_FaceList.push_back(iFace);}
  inline void AddVertex(WVertex *iVertex) {iVertex->SetShape(this); _VertexList.push_back(iVertex);}

  inline void ResetUserData()
  {
    for(vector<WVertex*>::iterator v=_VertexList.begin(),vend=_VertexList.end();
        v!=vend;
        v++)
      {
        (*v)->ResetUserData();
      }

    for(vector<WEdge*>::iterator e=_EdgeList.begin(),eend=_EdgeList.end();
        e!=eend;
        e++)
      {
        (*e)->ResetUserData();
        // manages WOEdge:
        WOEdge *oe = (*e)->GetaOEdge();
        if(oe != NULL)
          oe->ResetUserData();
        oe = (*e)->GetbOEdge();
        if(oe != NULL)
          oe->ResetUserData();
      }

    for(vector<WFace*>::iterator f=_FaceList.begin(),fend=_FaceList.end();
        f!=fend;
        f++)
      {
        (*f)->ResetUserData();
      }
    
  }

  inline void ComputeBBox()
  {
    _min = _VertexList[0]->GetVertex();
    _max = _VertexList[0]->GetVertex();

    Vec3r v;
    for(vector<WVertex*>::iterator wv=_VertexList.begin(), wvend=_VertexList.end();
    wv!=wvend;
    wv++)
    {
      for(unsigned int i=0; i<3; i++)
      {
        v = (*wv)->GetVertex();
        if(v[i] < _min[i])
          _min[i] = v[i];
        if(v[i] > _max[i])
          _max[i] = v[i];
      }
    }
  }

  inline real ComputeMeanEdgeSize(){
    _meanEdgeSize = _meanEdgeSize/(_EdgeList.size());
    return _meanEdgeSize;
  }

protected:
  /*! Builds the face passed as argument (which as already been allocated)
   *    iVertexList
   *      List of face's vertices. These vertices are 
   *      not added to the WShape vertex list; they are 
   *      supposed to be already stored when calling MakeFace.
   *      The order in which the vertices are stored in the list 
   *      determines the face's edges orientation and (so) the 
   *      face orientation.
   *    iMaterialIndex
   *      The material index for this face
   *    face
   *      The Face that is filled in
   */
  virtual WFace * MakeFace(vector<WVertex*>& iVertexList, unsigned iMaterialIndex, WFace *face);
};


                  /**********************************/
                  /*                                */
                  /*                                */
                  /*          WingedEdge            */
                  /*                                */
                  /*                                */
                  /**********************************/

class WingedEdge {

 public:

  WingedEdge() {}

  ~WingedEdge() {
    clear();
  }

  void clear() {
    for (vector<WShape*>::iterator it = _wshapes.begin();
	 it != _wshapes.end();
	 it++)
      delete *it;
    _wshapes.clear();
  }

  void addWShape(WShape* wshape) {
    _wshapes.push_back(wshape);
  }

  vector<WShape*>& getWShapes() {
    return _wshapes;
  }

 private:

  vector<WShape*>	_wshapes;
};



/*
  
  #############################################
  #############################################
  #############################################
  ######                                 ######
  ######   I M P L E M E N T A T I O N   ######
  ######                                 ######
  #############################################
  #############################################
  #############################################
  
*/
/* for inline functions */
void WOEdge::RetrieveCWOrderedEdges(vector<WEdge*>& oEdges)
{
    
    WOEdge *currentOEdge = this;
    do
      {
        WOEdge* nextOEdge = currentOEdge->GetbFace()->GetNextOEdge(currentOEdge);
        oEdges.push_back(nextOEdge->GetOwner());
        currentOEdge = nextOEdge->GetOwner()->GetOtherOEdge(nextOEdge);
        
      } while((currentOEdge != NULL) && (currentOEdge->GetOwner() != GetOwner()));
}

#endif // WEDGE_H