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freestyle_init.py « style_modules_blender « freestyle « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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import Blender.Freestyle

class BBox(Blender.Freestyle.BBox):
	pass

class BinaryPredicate0D(Blender.Freestyle.BinaryPredicate0D):
	pass

class BinaryPredicate1D(Blender.Freestyle.BinaryPredicate1D):
	pass

class FrsMaterial(Blender.Freestyle.FrsMaterial):
	pass

class Id(Blender.Freestyle.Id):
	pass

class IntegrationType(Blender.Freestyle.IntegrationType):
	pass

class Interface0D(Blender.Freestyle.Interface0D):
	pass

class Interface1D(Blender.Freestyle.Interface1D):
	pass

class Iterator(Blender.Freestyle.Iterator):
	pass

class MediumType(Blender.Freestyle.MediumType):
	pass

class Nature(Blender.Freestyle.Nature):
	pass

# class Noise(Blender.Freestyle.Noise):
# 	pass

class Operators(Blender.Freestyle.Operators):
	pass

class SShape(Blender.Freestyle.SShape):
	pass

class StrokeAttribute(Blender.Freestyle.StrokeAttribute):
	pass

class StrokeShader(Blender.Freestyle.StrokeShader):
	pass

class UnaryFunction0D(Blender.Freestyle.UnaryFunction0D):
	pass

class UnaryFunction1D(Blender.Freestyle.UnaryFunction1D):
	pass

class UnaryPredicate0D(Blender.Freestyle.UnaryPredicate0D):
	pass

class UnaryPredicate1D(Blender.Freestyle.UnaryPredicate1D):
	pass

class ViewMap(Blender.Freestyle.ViewMap):
	pass

class ViewShape(Blender.Freestyle.ViewShape):
	pass

class FalseBP1D(Blender.Freestyle.FalseBP1D):
	pass

class Length2DBP1D(Blender.Freestyle.Length2DBP1D):
	pass

class SameShapeIdBP1D(Blender.Freestyle.SameShapeIdBP1D):
	pass

class TrueBP1D(Blender.Freestyle.TrueBP1D):
	pass

class ViewMapGradientNormBP1D(Blender.Freestyle.ViewMapGradientNormBP1D):
	pass

class CurvePoint(Blender.Freestyle.CurvePoint):
	pass

class SVertex(Blender.Freestyle.SVertex):
	pass

class ViewVertex(Blender.Freestyle.ViewVertex):
	pass

# class Curve(Blender.Freestyle.Curve):
# 	pass

class FEdge(Blender.Freestyle.FEdge):
	pass

class Stroke(Blender.Freestyle.Stroke):
	pass

class ViewEdge(Blender.Freestyle.ViewEdge):
	pass

class AdjacencyIterator(Blender.Freestyle.AdjacencyIterator):
	pass

class ChainingIterator(Blender.Freestyle.ChainingIterator):
	pass

class ChainPredicateIterator(Blender.Freestyle.ChainPredicateIterator):
	pass

class ChainSilhouetteIterator(Blender.Freestyle.ChainSilhouetteIterator):
	pass

class CurvePointIterator(Blender.Freestyle.CurvePointIterator):
	pass

class Interface0DIterator(Blender.Freestyle.Interface0DIterator):
	pass

class orientedViewEdgeIterator(Blender.Freestyle.orientedViewEdgeIterator):
	pass

class StrokeVertexIterator(Blender.Freestyle.StrokeVertexIterator):
	pass

class SVertexIterator(Blender.Freestyle.SVertexIterator):
	pass

class ViewEdgeIterator(Blender.Freestyle.ViewEdgeIterator):
	pass

class BackboneStretcherShader(Blender.Freestyle.BackboneStretcherShader):
	pass

class BezierCurveShader(Blender.Freestyle.BezierCurveShader):
	pass

class CalligraphicShader(Blender.Freestyle.CalligraphicShader):
	pass

class ColorNoiseShader(Blender.Freestyle.ColorNoiseShader):
	pass

class ColorVariationPatternShader(Blender.Freestyle.ColorVariationPatternShader):
	pass

class ConstantColorShader(Blender.Freestyle.ConstantColorShader):
	pass

class ConstantThicknessShader(Blender.Freestyle.ConstantThicknessShader):
	pass

class ConstrainedIncreasingThicknessShader(Blender.Freestyle.ConstrainedIncreasingThicknessShader):
	pass

class fstreamShader(Blender.Freestyle.fstreamShader):
	pass

class GuidingLinesShader(Blender.Freestyle.GuidingLinesShader):
	pass

class IncreasingColorShader(Blender.Freestyle.IncreasingColorShader):
	pass

class IncreasingThicknessShader(Blender.Freestyle.IncreasingThicknessShader):
	pass

class PolygonalizationShader(Blender.Freestyle.PolygonalizationShader):
	pass

class SamplingShader(Blender.Freestyle.SamplingShader):
	pass

class SpatialNoiseShader(Blender.Freestyle.SpatialNoiseShader):
	pass

class streamShader(Blender.Freestyle.streamShader):
	pass

class StrokeTextureShader(Blender.Freestyle.StrokeTextureShader):
	pass

class TextureAssignerShader(Blender.Freestyle.TextureAssignerShader):
	pass

class ThicknessNoiseShader(Blender.Freestyle.ThicknessNoiseShader):
	pass

class ThicknessVariationPatternShader(Blender.Freestyle.ThicknessVariationPatternShader):
	pass

class TipRemoverShader(Blender.Freestyle.TipRemoverShader):
	pass

class UnaryFunction0DDouble(Blender.Freestyle.UnaryFunction0DDouble):
	pass

class UnaryFunction0DEdgeNature(Blender.Freestyle.UnaryFunction0DEdgeNature):
	pass

class UnaryFunction0DFloat(Blender.Freestyle.UnaryFunction0DFloat):
	pass

class UnaryFunction0DId(Blender.Freestyle.UnaryFunction0DId):
	pass

class UnaryFunction0DMaterial(Blender.Freestyle.UnaryFunction0DMaterial):
	pass

class UnaryFunction0DUnsigned(Blender.Freestyle.UnaryFunction0DUnsigned):
	pass

class UnaryFunction0DVec2f(Blender.Freestyle.UnaryFunction0DVec2f):
	pass

class UnaryFunction0DVec3f(Blender.Freestyle.UnaryFunction0DVec3f):
	pass

class UnaryFunction0DVectorViewShape(Blender.Freestyle.UnaryFunction0DVectorViewShape):
	pass

class UnaryFunction0DViewShape(Blender.Freestyle.UnaryFunction0DViewShape):
	pass

class UnaryFunction1DDouble(Blender.Freestyle.UnaryFunction1DDouble):
	pass

class UnaryFunction1DEdgeNature(Blender.Freestyle.UnaryFunction1DEdgeNature):
	pass

class UnaryFunction1DFloat(Blender.Freestyle.UnaryFunction1DFloat):
	pass

class UnaryFunction1DUnsigned(Blender.Freestyle.UnaryFunction1DUnsigned):
	pass

class UnaryFunction1DVec2f(Blender.Freestyle.UnaryFunction1DVec2f):
	pass

class UnaryFunction1DVec3f(Blender.Freestyle.UnaryFunction1DVec3f):
	pass

class UnaryFunction1DVectorViewShape(Blender.Freestyle.UnaryFunction1DVectorViewShape):
	pass

class UnaryFunction1DVoid(Blender.Freestyle.UnaryFunction1DVoid):
	pass

class FalseUP0D(Blender.Freestyle.FalseUP0D):
	pass

class TrueUP0D(Blender.Freestyle.TrueUP0D):
	pass

class ContourUP1D(Blender.Freestyle.ContourUP1D):
	pass

class DensityLowerThanUP1D(Blender.Freestyle.DensityLowerThanUP1D):
	pass

class EqualToChainingTimeStampUP1D(Blender.Freestyle.EqualToChainingTimeStampUP1D):
	pass

class EqualToTimeStampUP1D(Blender.Freestyle.EqualToTimeStampUP1D):
	pass

class ExternalContourUP1D(Blender.Freestyle.ExternalContourUP1D):
	pass

class FalseUP1D(Blender.Freestyle.FalseUP1D):
	pass

class QuantitativeInvisibilityUP1D(Blender.Freestyle.QuantitativeInvisibilityUP1D):
	pass

class ShapeUP1D(Blender.Freestyle.ShapeUP1D):
	pass

class TrueUP1D(Blender.Freestyle.TrueUP1D):
	pass

class StrokeVertex(Blender.Freestyle.StrokeVertex):
	pass

class NonTVertex(Blender.Freestyle.NonTVertex):
	pass

class TVertex(Blender.Freestyle.TVertex):
	pass

class Chain(Blender.Freestyle.Chain):
	pass

class FEdgeSharp(Blender.Freestyle.FEdgeSharp):
	pass

class FEdgeSmooth(Blender.Freestyle.FEdgeSmooth):
	pass

class Curvature2DAngleF0D(Blender.Freestyle.Curvature2DAngleF0D):
	pass

class DensityF0D(Blender.Freestyle.DensityF0D):
	pass

class GetProjectedXF0D(Blender.Freestyle.GetProjectedXF0D):
	pass

class GetProjectedYF0D(Blender.Freestyle.GetProjectedYF0D):
	pass

class GetProjectedZF0D(Blender.Freestyle.GetProjectedZF0D):
	pass

class GetXF0D(Blender.Freestyle.GetXF0D):
	pass

class GetYF0D(Blender.Freestyle.GetYF0D):
	pass

class GetZF0D(Blender.Freestyle.GetZF0D):
	pass

class LocalAverageDepthF0D(Blender.Freestyle.LocalAverageDepthF0D):
	pass

class ZDiscontinuityF0D(Blender.Freestyle.ZDiscontinuityF0D):
	pass

class GetCurvilinearAbscissaF0D(Blender.Freestyle.GetCurvilinearAbscissaF0D):
	pass

class GetParameterF0D(Blender.Freestyle.GetParameterF0D):
	pass

class GetViewMapGradientNormF0D(Blender.Freestyle.GetViewMapGradientNormF0D):
	pass

class ReadCompleteViewMapPixelF0D(Blender.Freestyle.ReadCompleteViewMapPixelF0D):
	pass

class ReadMapPixelF0D(Blender.Freestyle.ReadMapPixelF0D):
	pass

class ReadSteerableViewMapPixelF0D(Blender.Freestyle.ReadSteerableViewMapPixelF0D):
	pass

class ShapeIdF0D(Blender.Freestyle.ShapeIdF0D):
	pass

class MaterialF0D(Blender.Freestyle.MaterialF0D):
	pass

class CurveNatureF0D(Blender.Freestyle.CurveNatureF0D):
	pass

class QuantitativeInvisibilityF0D(Blender.Freestyle.QuantitativeInvisibilityF0D):
	pass

class Normal2DF0D(Blender.Freestyle.Normal2DF0D):
	pass

class VertexOrientation2DF0D(Blender.Freestyle.VertexOrientation2DF0D):
	pass

class VertexOrientation3DF0D(Blender.Freestyle.VertexOrientation3DF0D):
	pass

class GetOccludersF0D(Blender.Freestyle.GetOccludersF0D):
	pass

class GetOccludeeF0D(Blender.Freestyle.GetOccludeeF0D):
	pass

class GetShapeF0D(Blender.Freestyle.GetShapeF0D):
	pass

class Curvature2DAngleF1D(Blender.Freestyle.Curvature2DAngleF1D):
	pass

class DensityF1D(Blender.Freestyle.DensityF1D):
	pass

class GetCompleteViewMapDensityF1D(Blender.Freestyle.GetCompleteViewMapDensityF1D):
	pass

class GetDirectionalViewMapDensityF1D(Blender.Freestyle.GetDirectionalViewMapDensityF1D):
	pass

class GetProjectedXF1D(Blender.Freestyle.GetProjectedXF1D):
	pass

class GetProjectedYF1D(Blender.Freestyle.GetProjectedYF1D):
	pass

class GetProjectedZF1D(Blender.Freestyle.GetProjectedZF1D):
	pass

class GetSteerableViewMapDensityF1D(Blender.Freestyle.GetSteerableViewMapDensityF1D):
	pass

class GetViewMapGradientNormF1D(Blender.Freestyle.GetViewMapGradientNormF1D):
	pass

class GetXF1D(Blender.Freestyle.GetXF1D):
	pass

class GetYF1D(Blender.Freestyle.GetYF1D):
	pass

class GetZF1D(Blender.Freestyle.GetZF1D):
	pass

class LocalAverageDepthF1D(Blender.Freestyle.LocalAverageDepthF1D):
	pass

class ZDiscontinuityF1D(Blender.Freestyle.ZDiscontinuityF1D):
	pass

class CurveNatureF1D(Blender.Freestyle.CurveNatureF1D):
	pass

class QuantitativeInvisibilityF1D(Blender.Freestyle.QuantitativeInvisibilityF1D):
	pass

class Normal2DF1D(Blender.Freestyle.Normal2DF1D):
	pass

class Orientation2DF1D(Blender.Freestyle.Orientation2DF1D):
	pass

class Orientation3DF1D(Blender.Freestyle.Orientation3DF1D):
	pass

class GetOccludeeF1D(Blender.Freestyle.GetOccludeeF1D):
	pass

class GetOccludersF1D(Blender.Freestyle.GetOccludersF1D):
	pass

class GetShapeF1D(Blender.Freestyle.GetShapeF1D):
	pass

class ChainingTimeStampF1D(Blender.Freestyle.ChainingTimeStampF1D):
	pass

class IncrementChainingTimeStampF1D(Blender.Freestyle.IncrementChainingTimeStampF1D):
	pass

class TimeStampF1D(Blender.Freestyle.TimeStampF1D):
	pass