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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_index_mask.hh"
#include "BKE_spline.hh"
#pragma once
struct Mesh;
class MeshComponent;
/** \file
* \ingroup geo
*/
namespace blender::geometry {
/**
* Convert the mesh into one or many poly splines. Since splines cannot have branches,
* intersections of more than three edges will become breaks in splines. Attributes that
* are not built-in on meshes and not curves are transferred to the result curve.
*/
std::unique_ptr<CurveEval> mesh_to_curve_convert(const MeshComponent &mesh_component,
const IndexMask selection);
} // namespace blender::geometry
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