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GEO_mesh_to_curve.hh « geometry « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

#include "BLI_index_mask.hh"

#pragma once

struct Mesh;
struct Curves;
class MeshComponent;

/** \file
 * \ingroup geo
 */

namespace blender::geometry {

/**
 * Convert the mesh into one or many poly splines. Since splines cannot have branches,
 * intersections of more than three edges will become breaks in splines. Attributes that
 * are not built-in on meshes and not curves are transferred to the result curve.
 */
Curves *mesh_to_curve_convert(const MeshComponent &mesh_component, const IndexMask selection);

}  // namespace blender::geometry