1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_threads.h"
#include "DNA_lineart_types.h"
#include <math.h>
#include <string.h>
struct LineartEdge;
struct LineartRenderBuffer;
struct LineartStaticMemPool;
struct LineartStaticMemPoolNode;
void *lineart_list_append_pointer_pool(ListBase *h, struct LineartStaticMemPool *smp, void *data);
void *lineart_list_append_pointer_pool_sized(ListBase *h,
struct LineartStaticMemPool *smp,
void *data,
int size);
void *lineart_list_append_pointer_pool_thread(ListBase *h,
struct LineartStaticMemPool *smp,
void *data);
void *lineart_list_append_pointer_pool_sized_thread(ListBase *h,
LineartStaticMemPool *smp,
void *data,
int size);
void *list_push_pointer_static(ListBase *h, struct LineartStaticMemPool *smp, void *p);
void *list_push_pointer_static_sized(ListBase *h,
struct LineartStaticMemPool *smp,
void *p,
int size);
void *lineart_list_pop_pointer_no_free(ListBase *h);
void lineart_list_remove_pointer_item_no_free(ListBase *h, LinkData *lip);
struct LineartStaticMemPoolNode *lineart_mem_new_static_pool(struct LineartStaticMemPool *smp,
size_t size);
void *lineart_mem_acquire(struct LineartStaticMemPool *smp, size_t size);
void *lineart_mem_acquire_thread(struct LineartStaticMemPool *smp, size_t size);
void lineart_mem_destroy(struct LineartStaticMemPool *smp);
void lineart_prepend_edge_direct(void **list_head, void *node);
void lineart_prepend_pool(LinkNode **first, struct LineartStaticMemPool *smp, void *link);
void lineart_matrix_ortho_44d(double (*mProjection)[4],
double xMin,
double xMax,
double yMin,
double yMax,
double zMin,
double zMax);
void lineart_matrix_perspective_44d(
double (*mProjection)[4], double fFov_rad, double fAspect, double zMin, double zMax);
int lineart_count_intersection_segment_count(struct LineartRenderBuffer *rb);
void lineart_count_and_print_render_buffer_memory(struct LineartRenderBuffer *rb);
#define LRT_ITER_ALL_LINES_BEGIN \
LineartEdge *e, *next_e; \
void **current_head; \
e = rb->contour.first; \
if (!e) { \
e = rb->crease.first; \
} \
if (!e) { \
e = rb->material.first; \
} \
if (!e) { \
e = rb->edge_mark.first; \
} \
if (!e) { \
e = rb->intersection.first; \
} \
if (!e) { \
e = rb->floating.first; \
} \
for (current_head = &rb->contour.first; e; e = next_e) { \
next_e = e->next;
#define LRT_ITER_ALL_LINES_NEXT \
while (!next_e) { \
if (current_head == &rb->contour.first) { \
current_head = &rb->crease.first; \
} \
else if (current_head == &rb->crease.first) { \
current_head = &rb->material.first; \
} \
else if (current_head == &rb->material.first) { \
current_head = &rb->edge_mark.first; \
} \
else if (current_head == &rb->edge_mark.first) { \
current_head = &rb->intersection.first; \
} \
else if (current_head == &rb->intersection.first) { \
current_head = &rb->floating.first; \
} \
else { \
break; \
} \
next_e = *current_head; \
}
#define LRT_ITER_ALL_LINES_END \
LRT_ITER_ALL_LINES_NEXT \
}
#define LRT_BOUND_AREA_CROSSES(b1, b2) \
((b1)[0] < (b2)[1] && (b1)[1] > (b2)[0] && (b1)[3] < (b2)[2] && (b1)[2] > (b2)[3])
/* Initial bounding area row/column count, setting 4 is the simplest way algorithm could function
* efficiently. */
#define LRT_BA_ROWS 4
|