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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../blenkernel
../blenlib
../blenloader
../bmesh
../imbuf
../makesdna
../makesrna
# For node muting stuff...
../nodes
../nodes/intern
../../../intern/guardedalloc
../../../intern/smoke/extern
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
intern/gpu_buffers.c
intern/gpu_codegen.c
intern/gpu_draw.c
intern/gpu_extensions.c
intern/gpu_material.c
GPU_buffers.h
GPU_draw.h
GPU_extensions.h
GPU_material.h
intern/gpu_codegen.h
)
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC)
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_vsm_store_vert.glsl SRC)
if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()
add_definitions(-DGLEW_STATIC)
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}")
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