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#ifndef _GPU_ASPECT_H_
#define _GPU_ASPECT_H_
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/gpu/GPU_aspect.h
* \ingroup gpu
*/
#include "BLI_sys_types.h"
#include <string.h> /* for size_t */
#ifdef __cplusplus
extern "C" {
#endif
void GPU_gen_aspects (size_t count, uint32_t* aspects);
void GPU_delete_aspects(size_t count, const uint32_t* aspects);
typedef struct GPUaspectimpl {
bool (*render_begin )(const void* object, void* param);
bool (*render_end )(const void* object, void* param);
bool (*render_commit)(const void* object);
bool (*select_begin )(const void* object, void* param);
bool (*select_end )(const void* object, void* param);
bool (*select_commit)(const void* object);
void (*enable )(const void* object, uint32_t options);
void (*disable )(const void* object, uint32_t options);
void* object;
void* current_param; /* not a part of the interface */
} GPUaspectimpl;
void GPU_aspect_impl(uint32_t aspect, GPUaspectimpl* aspectImpl);
bool GPU_aspect_begin(uint32_t aspect, void* param);
bool GPU_aspect_end (void);
void GPU_aspect_enable (uint32_t aspect, uint32_t options);
void GPU_aspect_disable(uint32_t aspect, uint32_t options);
bool GPU_commit_aspect(void);
#ifdef __cplusplus
}
#endif
#endif /* _GPU_ASPECT_H_ */
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