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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file blender/gpu/GPU_attr_binding.h
* \ingroup gpu
*
* GPU vertex attribute binding
*/
#ifndef __GPU_ATTR_BINDING_H__
#define __GPU_ATTR_BINDING_H__
#include "GPU_common.h"
typedef struct GPUAttrBinding {
/** Store 4 bits for each of the 16 attributes. */
uint64_t loc_bits;
/** 1 bit for each attribute. */
uint16_t enabled_bits;
} GPUAttrBinding;
#endif /* __GPU_ATTR_BINDING_H__ */
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