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#ifndef _GPU_COMMON_H_
#define _GPU_COMMON_H_
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Jason Wilkins.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/gpu/GPU_common.h
* \ingroup gpu
*/
#include "GPU_glew.h"
#ifdef __cplusplus
extern "C" {
#endif
// XXX jwilkins: do these belong here?
#define GPU_MAX_COMMON_TEXCOORDS 1
#define GPU_MAX_COMMON_SAMPLERS 1
#define GPU_MAX_COMMON_LIGHTS 8
#define GPU_MAX_COMMON_CLIP_PLANES 6
/* for setting up the common vertex attributes */
void GPU_common_enable_vertex_array (void);
void GPU_common_enable_normal_array (void);
void GPU_common_enable_color_array (void);
void GPU_common_enable_texcoord_array(void);
void GPU_common_disable_vertex_array (void);
void GPU_common_disable_normal_array (void);
void GPU_common_disable_color_array (void);
void GPU_common_disable_texcoord_array(void);
void GPU_common_vertex_pointer (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void GPU_common_normal_pointer ( GLenum type, GLsizei stride, GLboolean normalized, const GLvoid* pointer);
void GPU_common_color_pointer (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void GPU_common_texcoord_pointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void GPU_set_common_active_texture(GLint texture);
GLint GPU_get_common_active_texture(void);
void GPU_common_normal_3fv(GLfloat n[3]);
void GPU_common_color_4ubv(GLubyte c[4]);
void GPU_common_color_4fv (GLfloat c[4]);
#ifdef __cplusplus
}
#endif
#endif /* _GPU_COMMON_H_ */
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