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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GPUDrawList is an API to do lots of similar draw-calls very fast using
* multi-draw-indirect. There is a fallback if the feature is not supported.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct GPUBatch;
typedef void *GPUDrawList; /* Opaque pointer. */
/* Create a list with at least length drawcalls. Length can affect performance. */
GPUDrawList GPU_draw_list_create(int length);
void GPU_draw_list_discard(GPUDrawList list);
void GPU_draw_list_append(GPUDrawList list, GPUBatch *batch, int i_first, int i_count);
void GPU_draw_list_submit(GPUDrawList list);
#ifdef __cplusplus
}
#endif
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