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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
/* GPU platform support */
typedef enum eGPUBackendType {
GPU_BACKEND_NONE = 0,
GPU_BACKEND_OPENGL = 1 << 0,
GPU_BACKEND_METAL = 1 << 1,
GPU_BACKEND_ANY = 0xFFFFFFFFu
} eGPUBackendType;
/* GPU Types */
typedef enum eGPUDeviceType {
GPU_DEVICE_NVIDIA = (1 << 0),
GPU_DEVICE_ATI = (1 << 1),
GPU_DEVICE_INTEL = (1 << 2),
GPU_DEVICE_INTEL_UHD = (1 << 3),
GPU_DEVICE_APPLE = (1 << 4),
GPU_DEVICE_SOFTWARE = (1 << 5),
GPU_DEVICE_UNKNOWN = (1 << 6),
GPU_DEVICE_ANY = (0xff),
} eGPUDeviceType;
ENUM_OPERATORS(eGPUDeviceType, GPU_DEVICE_ANY)
typedef enum eGPUOSType {
GPU_OS_WIN = (1 << 8),
GPU_OS_MAC = (1 << 9),
GPU_OS_UNIX = (1 << 10),
GPU_OS_ANY = (0xff00),
} eGPUOSType;
typedef enum eGPUDriverType {
GPU_DRIVER_OFFICIAL = (1 << 16),
GPU_DRIVER_OPENSOURCE = (1 << 17),
GPU_DRIVER_SOFTWARE = (1 << 18),
GPU_DRIVER_ANY = (0xff0000),
} eGPUDriverType;
typedef enum eGPUSupportLevel {
GPU_SUPPORT_LEVEL_SUPPORTED,
GPU_SUPPORT_LEVEL_LIMITED,
GPU_SUPPORT_LEVEL_UNSUPPORTED,
} eGPUSupportLevel;
#ifdef __cplusplus
extern "C" {
#endif
/* GPU Types */
/* TODO: Verify all use-cases of GPU_type_matches to determine which graphics API it should apply
* to, and replace with `GPU_type_matches_ex` where appropriate. */
bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver);
bool GPU_type_matches_ex(eGPUDeviceType device,
eGPUOSType os,
eGPUDriverType driver,
eGPUBackendType backend);
eGPUSupportLevel GPU_platform_support_level(void);
const char *GPU_platform_vendor(void);
const char *GPU_platform_renderer(void);
const char *GPU_platform_version(void);
const char *GPU_platform_support_level_key(void);
const char *GPU_platform_gpu_name(void);
#ifdef __cplusplus
}
#endif
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