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GPU_primitive.h « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2016 by Mike Erwin.
 * All rights reserved.
 */

/** \file
 * \ingroup gpu
 *
 * GPU geometric primitives
 */

#pragma once

#include "GPU_common.h"

#ifdef __cplusplus
extern "C" {
#endif

typedef enum {
  GPU_PRIM_POINTS,
  GPU_PRIM_LINES,
  GPU_PRIM_TRIS,
  GPU_PRIM_LINE_STRIP,
  GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
  GPU_PRIM_TRI_STRIP,
  GPU_PRIM_TRI_FAN,

  GPU_PRIM_LINES_ADJ,
  GPU_PRIM_TRIS_ADJ,
  GPU_PRIM_LINE_STRIP_ADJ,

  GPU_PRIM_NONE,
} GPUPrimType;

/* what types of primitives does each shader expect? */
typedef enum {
  GPU_PRIM_CLASS_NONE = 0,
  GPU_PRIM_CLASS_POINT = (1 << 0),
  GPU_PRIM_CLASS_LINE = (1 << 1),
  GPU_PRIM_CLASS_SURFACE = (1 << 2),
  GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE,
} GPUPrimClass;

GPUPrimClass GPU_primtype_class(GPUPrimType);
bool GPU_primtype_belongs_to_class(GPUPrimType, GPUPrimClass);

#ifdef __cplusplus
}
#endif