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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/gpu/gwn_primitive.h
* \ingroup gpu
*
* Gawain geometric primitives
*/
#ifndef __GWN_PRIMITIVE_H__
#define __GWN_PRIMITIVE_H__
#include "GPU_common.h"
typedef enum {
GWN_PRIM_POINTS,
GWN_PRIM_LINES,
GWN_PRIM_TRIS,
GWN_PRIM_LINE_STRIP,
GWN_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
GWN_PRIM_TRI_STRIP,
GWN_PRIM_TRI_FAN,
GWN_PRIM_LINES_ADJ,
GWN_PRIM_TRIS_ADJ,
GWN_PRIM_LINE_STRIP_ADJ,
GWN_PRIM_NONE
} Gwn_PrimType;
/* what types of primitives does each shader expect? */
typedef enum {
GWN_PRIM_CLASS_NONE = 0,
GWN_PRIM_CLASS_POINT = (1 << 0),
GWN_PRIM_CLASS_LINE = (1 << 1),
GWN_PRIM_CLASS_SURFACE = (1 << 2),
GWN_PRIM_CLASS_ANY = GWN_PRIM_CLASS_POINT | GWN_PRIM_CLASS_LINE | GWN_PRIM_CLASS_SURFACE
} Gwn_PrimClass;
Gwn_PrimClass GWN_primtype_class(Gwn_PrimType);
bool GWN_primtype_belongs_to_class(Gwn_PrimType, Gwn_PrimClass);
#endif /* __GWN_PRIMITIVE_H__ */
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