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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Antony Riakiotakis.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __GPU_RENDERER_H__
#define __GPU_RENDERER_H__
#include "DNA_listBase.h"
struct Object;
/* batches per material sorted by some criterion, ie texture image changes */
typedef struct SubBatch {
int start;
int len;
void *data; /* extra data relevant to the subbatch, such as image */
} SubBatch;
/* stores data related to the object that can be used for rendering */
typedef struct MaterialBatch {
int start;
int len;
ListBase subbatches;
struct Object *ob;
void *data;
} MaterialBatch;
/* new type of material */
typedef struct GPUMaterialX {
int datarequest; /* type of data requested from objects */
} GPUMaterialX;
void GPU_renderer_material_draw(struct ListBase *materials);
#endif // __GPU_RENDERER_H__
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