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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
typedef enum GPUShaderBlockType {
GPU_SHADER_BLOCK_CUSTOM = 0,
GPU_SHADER_BLOCK_3D_COLOR,
GPU_NUM_SHADER_BLOCK_TYPES, /* Special value, denotes number of structs. */
} GPUShaderBlockType;
typedef struct GPUShaderBlock3dColor {
float ModelMatrix[4][4];
float ModelViewProjectionMatrix[4][4];
float color[4];
float WorldClipPlanes[6][4];
int SrgbTransform;
} GPUShaderBlock3dColor;
#ifdef __cplusplus
}
#endif
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