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#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = env.Glob('intern/*.c')
sources += env.Glob('shaders/*.c')
defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
'#/intern/glew-mx',
'#/intern/guardedalloc',
env['BF_GLEW_INC'],
'#/intern/smoke/extern',
'../blenkernel',
'../blenlib',
'../bmesh',
'../imbuf',
'../include',
'../makesdna',
'../makesrna',
'../nodes',
'../nodes/intern',
]
if env['WITH_BF_GAMEENGINE']:
defs.append('WITH_GAMEENGINE')
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs.append(env['BF_PTHREADS_INC'])
if env['WITH_BF_SMOKE']:
defs.append('WITH_SMOKE')
if env['WITH_BF_DDS']:
defs.append('WITH_DDS')
# generated data files
import os
sources.extend((
os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_material.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_sep_gaussian_blur_vert.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_vertex.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_vsm_store_vert.glsl.c"),
))
env.BlenderLib('bf_gpu', sources, incs, defines=defs, libtype=['core', 'player'], priority=[160, 110])
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