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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file blender/gpu/intern/gpu_attr_binding_private.h
* \ingroup gpu
*
* GPU vertex attribute binding
*/
#ifndef __GPU_ATTR_BINDING_PRIVATE_H__
#define __GPU_ATTR_BINDING_PRIVATE_H__
#include "GPU_vertex_format.h"
#include "GPU_shader_interface.h"
void AttrBinding_clear(GPUAttrBinding *binding);
void get_attr_locations(
const GPUVertFormat *format, GPUAttrBinding *binding, const GPUShaderInterface *shaderface);
uint read_attr_location(
const GPUAttrBinding *binding, uint a_idx);
#endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */
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