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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GPUBackend derived class contain allocators that do not need a context bound.
* The backend is init at startup and is accessible using GPU_backend_get() */
#pragma once
struct GPUContext;
namespace blender {
namespace gpu {
class Batch;
class DrawList;
class Shader;
class UniformBuf;
class GPUBackend {
public:
virtual ~GPUBackend(){};
static GPUBackend *get(void);
virtual GPUContext *context_alloc(void *ghost_window) = 0;
virtual Batch *batch_alloc(void) = 0;
virtual DrawList *drawlist_alloc(int list_length) = 0;
// virtual FrameBuffer *framebuffer_alloc(void) = 0;
virtual Shader *shader_alloc(const char *name) = 0;
// virtual Texture *texture_alloc(void) = 0;
virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0;
};
} // namespace gpu
} // namespace blender
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