blob: 23052f601d22a7c9ffc46f52c13c0dd25d157ac3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 by Mike Erwin. All rights reserved. */
/** \file
* \ingroup gpu
*
* GPU geometry batch
* Contains VAOs + VBOs + Shader representing a drawable entity.
*/
#pragma once
#include "GPU_batch.h"
#include "GPU_context.h"
#include "gpu_index_buffer_private.hh"
#include "gpu_vertex_buffer_private.hh"
namespace blender {
namespace gpu {
/**
* Base class which is then specialized for each implementation (GL, VK, ...).
*
* \note Extends #GPUBatch as we still needs to expose some of the internals to the outside C code.
*/
class Batch : public GPUBatch {
public:
virtual ~Batch() = default;
virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
/* Convenience casts. */
IndexBuf *elem_() const
{
return unwrap(elem);
}
VertBuf *verts_(const int index) const
{
return unwrap(verts[index]);
}
VertBuf *inst_(const int index) const
{
return unwrap(inst[index]);
}
};
} // namespace gpu
} // namespace blender
|