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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup gpu
*/
#include "GPU_compute.h"
#include "gpu_backend.hh"
#ifdef __cplusplus
extern "C" {
#endif
void GPU_compute_dispatch(GPUShader *shader,
uint groups_x_len,
uint groups_y_len,
uint groups_z_len)
{
blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get();
GPU_shader_bind(shader);
gpu_backend.compute_dispatch(groups_x_len, groups_y_len, groups_z_len);
}
#ifdef __cplusplus
}
#endif
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