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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "GPU_drawlist.h"
namespace blender {
namespace gpu {
/**
* Implementation of Multi Draw Indirect.
* Base class which is then specialized for each implementation (GL, VK, ...).
*/
class DrawList {
public:
virtual ~DrawList(){};
virtual void append(GPUBatch *batch, int i_first, int i_count) = 0;
virtual void submit() = 0;
};
/* Syntactic sugar. */
static inline GPUDrawList *wrap(DrawList *vert)
{
return reinterpret_cast<GPUDrawList *>(vert);
}
static inline DrawList *unwrap(GPUDrawList *vert)
{
return reinterpret_cast<DrawList *>(vert);
}
static inline const DrawList *unwrap(const GPUDrawList *vert)
{
return reinterpret_cast<const DrawList *>(vert);
}
} // namespace gpu
} // namespace blender
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