1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Mike Erwin
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "UI_resources.h"
#include "gpu_shader_private.h"
void immBindBuiltinProgram(GPUBuiltinShader shader_id)
{
GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
immBindProgram(shader->program);
}
void immUniformThemeColor(int color_id)
{
float color[4];
UI_GetThemeColor4fv(color_id, color);
immUniformColor4fv(color);
}
void immUniformThemeColorShade(int color_id, int offset)
{
float color[4];
UI_GetThemeColorShade4fv(color_id, offset, color);
immUniformColor4fv(color);
}
void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset)
{
float color[4];
UI_GetThemeColorShadeAlpha4fv(color_id, color_offset, alpha_offset, color);
immUniformColor4fv(color);
}
void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset)
{
float color[4];
UI_GetThemeColorBlendShade4fv(color_id1, color_id2, fac, offset, color);
immUniformColor4fv(color);
}
void immUniformThemeColorBlend(int color_id1, int color_id2, float fac)
{
uint8_t color[3];
UI_GetThemeColorBlend3ubv(color_id1, color_id2, fac, color);
immUniformColor3ubv(color);
}
|