blob: 2dbb4b215bb91d5146efd0fcfb22f04a6cc5af44 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "GPU_init_exit.h" /* interface */
#include "BLI_sys_types.h"
#include "GPU_batch.h"
#include "intern/gpu_codegen.h"
#include "intern/gpu_private.h"
#include "intern/gpu_shader_create_info_private.hh"
#include "intern/gpu_shader_dependency_private.h"
/**
* although the order of initialization and shutdown should not matter
* (except for the extensions), I chose alphabetical and reverse alphabetical order
*/
static bool initialized = false;
void GPU_init(void)
{
/* can't avoid calling this multiple times, see wm_window_ghostwindow_add */
if (initialized) {
return;
}
initialized = true;
gpu_shader_dependency_init();
gpu_shader_create_info_init();
gpu_codegen_init();
gpu_batch_init();
}
void GPU_exit(void)
{
gpu_batch_exit();
gpu_codegen_exit();
gpu_shader_dependency_exit();
gpu_shader_create_info_exit();
gpu_backend_delete_resources();
initialized = false;
}
bool GPU_is_init(void)
{
return initialized;
}
|