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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2005 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Parsing of and code generation using GLSL shaders in gpu/shaders/material. */
#pragma once
#include "GPU_material.h"
#define MAX_FUNCTION_NAME 64
#define MAX_PARAMETER 36
struct GSet;
typedef struct GPUMaterialLibrary {
char *code;
struct GPUMaterialLibrary *dependencies[8];
} GPUMaterialLibrary;
typedef enum {
FUNCTION_QUAL_IN,
FUNCTION_QUAL_OUT,
FUNCTION_QUAL_INOUT,
} GPUFunctionQual;
typedef struct GPUFunction {
char name[MAX_FUNCTION_NAME];
eGPUType paramtype[MAX_PARAMETER];
GPUFunctionQual paramqual[MAX_PARAMETER];
int totparam;
GPUMaterialLibrary *library;
} GPUFunction;
/* Module */
void gpu_material_library_init(void);
void gpu_material_library_exit(void);
/* Code Generation */
GPUFunction *gpu_material_library_use_function(struct GSet *used_libraries, const char *name);
char *gpu_material_library_generate_code(struct GSet *used_libraries, const char *frag_lib);
/* Code Parsing */
const char *gpu_str_skip_token(const char *str, char *token, int max);
const char *gpu_data_type_to_string(eGPUType type);
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