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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* List of all gpu_shader_material_*.glsl files used by GLSL materials. These
* will be parsed to make all functions in them available to use for GPU_link().
*
* If a file uses functions from another file, it must be added to the list of
* dependencies, and be placed after that file in the list. */
#ifndef __GPU_MATERIAL_LIBRARY_H__
#define __GPU_MATERIAL_LIBRARY_H__
typedef struct GPUMaterialLibrary {
char *code;
char *dependencies[8];
} GPUMaterialLibrary;
extern char datatoc_gpu_shader_material_glsl[];
extern char datatoc_gpu_shader_material_hash_glsl[];
extern char datatoc_gpu_shader_material_magic_glsl[];
extern char datatoc_gpu_shader_material_white_noise_glsl[];
static GPUMaterialLibrary gpu_material_libraries[] = {
{datatoc_gpu_shader_material_hash_glsl, {NULL}},
{datatoc_gpu_shader_material_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}},
{datatoc_gpu_shader_material_magic_glsl, {NULL}},
{datatoc_gpu_shader_material_white_noise_glsl, {datatoc_gpu_shader_material_hash_glsl, NULL}},
{NULL, {NULL}}};
#endif
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