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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* Shader source dependency builder that make possible to support #include directive inside the
* shader files.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void gpu_shader_dependency_init(void);
void gpu_shader_dependency_exit(void);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
# include "BLI_string_ref.hh"
# include "BLI_vector.hh"
# include "gpu_shader_create_info.hh"
namespace blender::gpu::shader {
BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name);
Vector<const char *> gpu_shader_dependency_get_resolved_source(const StringRefNull source_name);
StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name);
/**
* \brief Find the name of the file from which the given string was generated.
* \return Return filename or empty string.
* \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source()
*/
StringRefNull gpu_shader_dependency_get_filename_from_source_string(
const StringRefNull source_string);
} // namespace blender::gpu::shader
#endif
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