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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2020 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_assert.h"
namespace blender {
namespace gpu {
class Texture {
public:
/** TODO(fclem): make it a non-static function. */
static GPUAttachmentType attachment_type(GPUTexture *tex, int slot)
{
switch (GPU_texture_format(tex)) {
case GPU_DEPTH_COMPONENT32F:
case GPU_DEPTH_COMPONENT24:
case GPU_DEPTH_COMPONENT16:
BLI_assert(slot == 0);
return GPU_FB_DEPTH_ATTACHMENT;
case GPU_DEPTH24_STENCIL8:
case GPU_DEPTH32F_STENCIL8:
BLI_assert(slot == 0);
return GPU_FB_DEPTH_STENCIL_ATTACHMENT;
default:
return static_cast<GPUAttachmentType>(GPU_FB_COLOR_ATTACHMENT0 + slot);
}
}
};
} // namespace gpu
} // namespace blender
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