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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Alexandr Kuznetsov
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "gpu_glew.h"
#include "gpu_view_gl.h"
#include REAL_GL_MODE
#include <stdlib.h>
void gpuColorAndClear_gl(float r, float g, float b, float a)
{
gpuSetClearColor_gl(r, g, b, a);
glClear(GL_COLOR_BUFFER_BIT);
}
void gpuSetClearColor_gl(float r, float g, float b, float a)
{
glClearColor(r, g, b, a);
//glClearColor((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
}
void gpuColorAndClearvf_gl(float c[3], float a)
{
gpuSetClearColorvf_gl(c, a);
glClear(GL_COLOR_BUFFER_BIT);
}
void gpuSetClearColorvf_gl(float c[3], float a)
{
glClearColor(c[0], c[1], c[2], a);
//glClearColor((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
}
void gpuViewport_gl(int x, int y, unsigned int width, unsigned int height)
{
glViewport(x, y, width, height);
}
void gpuScissor_gl(int x, int y, unsigned int width, unsigned int height)
{
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, width, height);
//gpuColorAndClear_gl((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
//gpuSetClearColor_gl((float)rand()/RAND_MAX,(float)rand()/RAND_MAX,(float)rand()/RAND_MAX,0);
}
void gpuGetSizeBox_gl(int type, int *box)
{
glGetIntegerv(type, box);
}
void gpuViewportScissor_gl(int x, int y, unsigned int width, unsigned int height)
{
gpuViewport_gl(x, y, width, height);
gpuScissor_gl(x, y, width, height);
}
void gpuClear_gl(int mask)
{
glClear(mask);
}
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