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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Alexandr Kuznetsov
*
* ***** END GPL LICENSE BLOCK *****
*/
void gpuColorAndClear_gl(float r, float g, float b, float a);
void gpuSetClearColor_gl(float r, float g, float b, float a);
void gpuColorAndClearvf_gl(float c[3], float a);
void gpuSetClearColorvf_gl(float c[3], float a);
void gpuViewport_gl(int x, int y, unsigned int width, unsigned int height);
void gpuScissor_gl(int x, int y, unsigned int width, unsigned int height);
void gpuViewportScissor_gl(int x, int y, unsigned int width, unsigned int height);
void gpuGetScissorBox_gl(int *box);
void gpuClear_gl(int mask);
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