blob: a4d9e35d491f9a4d9d3908637a1096c398e5e3fe (
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void main()
{
uint val = textureLod(source_data, texCoord_interp, mip).r;
uint stencil = (val >> 24) & 0xFFu;
uint depth = (val)&0xFFFFFFu;
gl_FragDepth = float(depth) / float(0xFFFFFFu);
}
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