Welcome to mirror list, hosted at ThFree Co, Russian Federation.

mtl_command_buffer.mm « metal « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: f9edd87a73c1356ec93502ca955e6802379450fe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645

#include "DNA_userdef_types.h"

#include "mtl_backend.hh"
#include "mtl_common.hh"
#include "mtl_context.hh"
#include "mtl_debug.hh"
#include "mtl_framebuffer.hh"

#include <fstream>

using namespace blender;
using namespace blender::gpu;

namespace blender::gpu {

/* Global sync event used across MTLContext's.
 * This resolves flickering artifacts from command buffer
 * dependencies not being honored for work submitted between
 * different GPUContext's. */
id<MTLEvent> MTLCommandBufferManager::sync_event = nil;
uint64_t MTLCommandBufferManager::event_signal_val = 0;

/* Counter for active command buffers. */
int MTLCommandBufferManager::num_active_cmd_bufs = 0;

/* -------------------------------------------------------------------- */
/** \name MTLCommandBuffer initialization and render coordination.
 * \{ */

void MTLCommandBufferManager::prepare(bool supports_render)
{
  render_pass_state_.reset_state();
}

void MTLCommandBufferManager::register_encoder_counters()
{
  encoder_count_++;
  empty_ = false;
}

id<MTLCommandBuffer> MTLCommandBufferManager::ensure_begin()
{
  if (active_command_buffer_ == nil) {

    /* Verify number of active command buffers is below limit.
     * Exceeding this limit will mean we either have a leak/GPU hang
     * or we should increase the command buffer limit during MTLQueue creation */
    BLI_assert(MTLCommandBufferManager::num_active_cmd_bufs < MTL_MAX_COMMAND_BUFFERS);

    if (G.debug & G_DEBUG_GPU) {
      /* Debug: Enable Advanced Errors for GPU work execution. */
      MTLCommandBufferDescriptor *desc = [[MTLCommandBufferDescriptor alloc] init];
      desc.errorOptions = MTLCommandBufferErrorOptionEncoderExecutionStatus;
      desc.retainedReferences = YES;
      active_command_buffer_ = [context_.queue commandBufferWithDescriptor:desc];
    }
    else {
      active_command_buffer_ = [context_.queue commandBuffer];
    }
    [active_command_buffer_ retain];
    MTLCommandBufferManager::num_active_cmd_bufs++;

    /* Ensure command buffers execute in submission order across multiple MTLContext's. */
    if (this->sync_event != nil) {
      [active_command_buffer_ encodeWaitForEvent:this->sync_event value:this->event_signal_val];
    }

    /* Ensure we begin new Scratch Buffer if we are on a new frame. */
    MTLScratchBufferManager &mem = context_.memory_manager;
    mem.ensure_increment_scratch_buffer();

    /* Reset Command buffer heuristics. */
    this->reset_counters();
  }
  BLI_assert(active_command_buffer_ != nil);
  return active_command_buffer_;
}

/* If wait is true, CPU will stall until GPU work has completed. */
bool MTLCommandBufferManager::submit(bool wait)
{
  /* Skip submission if command buffer is empty. */
  if (empty_ || active_command_buffer_ == nil) {
    return false;
  }

  /* Ensure current encoders are finished. */
  this->end_active_command_encoder();
  BLI_assert(active_command_encoder_type_ == MTL_NO_COMMAND_ENCODER);

  /* Flush active ScratchBuffer associated with parent MTLContext. */
  context_.memory_manager.flush_active_scratch_buffer();

  /*** Submit Command Buffer. ***/
  /* Strict ordering ensures command buffers are guaranteed to execute after a previous
   * one has completed. Resolves flickering when command buffers are submitted from
   * different MTLContext's. */
  if (MTLCommandBufferManager::sync_event == nil) {
    MTLCommandBufferManager::sync_event = [context_.device newEvent];
    BLI_assert(MTLCommandBufferManager::sync_event);
    [MTLCommandBufferManager::sync_event retain];
  }
  BLI_assert(MTLCommandBufferManager::sync_event != nil);
  MTLCommandBufferManager::event_signal_val++;

  [active_command_buffer_ encodeSignalEvent:MTLCommandBufferManager::sync_event
                                      value:MTLCommandBufferManager::event_signal_val];

  /* Command buffer lifetime tracking. */
  /* Increment current MTLSafeFreeList reference counter to flag MTLBuffers freed within
   * the current command buffer lifetime as used.
   * This ensures that in-use resources are not prematurely de-referenced and returned to the
   * available buffer pool while they are in-use by the GPU. */
  MTLSafeFreeList *cmd_free_buffer_list =
      MTLContext::get_global_memory_manager().get_current_safe_list();
  BLI_assert(cmd_free_buffer_list);
  cmd_free_buffer_list->increment_reference();

  id<MTLCommandBuffer> cmd_buffer_ref = active_command_buffer_;
  [cmd_buffer_ref retain];

  [cmd_buffer_ref addCompletedHandler:^(id<MTLCommandBuffer> cb) {
    /* Upon command buffer completion, decrement MTLSafeFreeList reference count
     * to allow buffers no longer in use by this CommandBuffer to be freed. */
    cmd_free_buffer_list->decrement_reference();

    /* Release command buffer after completion callback handled. */
    [cmd_buffer_ref release];

    /* Decrement count. */
    MTLCommandBufferManager::num_active_cmd_bufs--;
  }];

  /* Submit command buffer to GPU. */
  [active_command_buffer_ commit];

  if (wait || (G.debug & G_DEBUG_GPU)) {
    /* Wait until current GPU work has finished executing. */
    [active_command_buffer_ waitUntilCompleted];

    /* Command buffer execution debugging can return an error message if
     * execution has failed or encountered GPU-side errors. */
    if (G.debug & G_DEBUG_GPU) {

      NSError *error = [active_command_buffer_ error];
      if (error != nil) {
        NSLog(@"%@", error);
        BLI_assert(false);

        @autoreleasepool {
          const char *stringAsChar = [[NSString stringWithFormat:@"%@", error] UTF8String];

          std::ofstream outfile;
          outfile.open("command_buffer_error.txt", std::fstream::out | std::fstream::app);
          outfile << stringAsChar;
          outfile.close();
        }
      }
    }
  }

  /* Release previous frames command buffer and reset active cmd buffer. */
  if (last_submitted_command_buffer_ != nil) {

    BLI_assert(MTLBackend::get()->is_inside_render_boundary());
    [last_submitted_command_buffer_ autorelease];
    last_submitted_command_buffer_ = nil;
  }
  last_submitted_command_buffer_ = active_command_buffer_;
  active_command_buffer_ = nil;

  return true;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Render Command Encoder Utility and management functions.
 * \{ */

/* Fetch/query current encoder. */
bool MTLCommandBufferManager::is_inside_render_pass()
{
  return (active_command_encoder_type_ == MTL_RENDER_COMMAND_ENCODER);
}

bool MTLCommandBufferManager::is_inside_blit()
{
  return (active_command_encoder_type_ == MTL_BLIT_COMMAND_ENCODER);
}

bool MTLCommandBufferManager::is_inside_compute()
{
  return (active_command_encoder_type_ == MTL_COMPUTE_COMMAND_ENCODER);
}

id<MTLRenderCommandEncoder> MTLCommandBufferManager::get_active_render_command_encoder()
{
  /* Calling code should check if inside render pass. Otherwise nil. */
  return active_render_command_encoder_;
}

id<MTLBlitCommandEncoder> MTLCommandBufferManager::get_active_blit_command_encoder()
{
  /* Calling code should check if inside render pass. Otherwise nil. */
  return active_blit_command_encoder_;
}

id<MTLComputeCommandEncoder> MTLCommandBufferManager::get_active_compute_command_encoder()
{
  /* Calling code should check if inside render pass. Otherwise nil. */
  return active_compute_command_encoder_;
}

MTLFrameBuffer *MTLCommandBufferManager::get_active_framebuffer()
{
  /* If outside of RenderPass, nullptr will be returned. */
  if (this->is_inside_render_pass()) {
    return active_frame_buffer_;
  }
  return nullptr;
}

/* Encoder and Pass management. */
/* End currently active MTLCommandEncoder. */
bool MTLCommandBufferManager::end_active_command_encoder()
{

  /* End active encoder if one is active. */
  if (active_command_encoder_type_ != MTL_NO_COMMAND_ENCODER) {

    switch (active_command_encoder_type_) {
      case MTL_RENDER_COMMAND_ENCODER: {
        /* Verify a RenderCommandEncoder is active and end. */
        BLI_assert(active_render_command_encoder_ != nil);

        /* Complete Encoding. */
        [active_render_command_encoder_ endEncoding];
        [active_render_command_encoder_ release];
        active_render_command_encoder_ = nil;
        active_command_encoder_type_ = MTL_NO_COMMAND_ENCODER;

        /* Reset associated framebuffer flag. */
        active_frame_buffer_ = nullptr;
        active_pass_descriptor_ = nullptr;
        return true;
      }

      case MTL_BLIT_COMMAND_ENCODER: {
        /* Verify a RenderCommandEncoder is active and end. */
        BLI_assert(active_blit_command_encoder_ != nil);
        [active_blit_command_encoder_ endEncoding];
        [active_blit_command_encoder_ release];
        active_blit_command_encoder_ = nil;
        active_command_encoder_type_ = MTL_NO_COMMAND_ENCODER;
        return true;
      }

      case MTL_COMPUTE_COMMAND_ENCODER: {
        /* Verify a RenderCommandEncoder is active and end. */
        BLI_assert(active_compute_command_encoder_ != nil);
        [active_compute_command_encoder_ endEncoding];
        [active_compute_command_encoder_ release];
        active_compute_command_encoder_ = nil;
        active_command_encoder_type_ = MTL_NO_COMMAND_ENCODER;
        return true;
      }

      default: {
        BLI_assert(false && "Invalid command encoder type");
        return false;
      }
    };
  }
  else {
    /* MTL_NO_COMMAND_ENCODER. */
    BLI_assert(active_render_command_encoder_ == nil);
    BLI_assert(active_blit_command_encoder_ == nil);
    BLI_assert(active_compute_command_encoder_ == nil);
    return false;
  }
}

id<MTLRenderCommandEncoder> MTLCommandBufferManager::ensure_begin_render_command_encoder(
    MTLFrameBuffer *ctx_framebuffer, bool force_begin, bool *new_pass)
{
  /* Ensure valid framebuffer. */
  BLI_assert(ctx_framebuffer != nullptr);

  /* Ensure active command buffer. */
  id<MTLCommandBuffer> cmd_buf = this->ensure_begin();
  BLI_assert(cmd_buf);

  /* Begin new command encoder if the currently active one is
   * incompatible or requires updating. */
  if (active_command_encoder_type_ != MTL_RENDER_COMMAND_ENCODER ||
      active_frame_buffer_ != ctx_framebuffer || force_begin) {
    this->end_active_command_encoder();

    /* Determine if this is a re-bind of the same framebuffer. */
    bool is_rebind = (active_frame_buffer_ == ctx_framebuffer);

    /* Generate RenderPassDescriptor from bound framebuffer.  */
    BLI_assert(ctx_framebuffer);
    active_frame_buffer_ = ctx_framebuffer;
    active_pass_descriptor_ = active_frame_buffer_->bake_render_pass_descriptor(
        is_rebind && (!active_frame_buffer_->get_pending_clear()));

    /* Ensure we have already cleaned up our previous render command encoder. */
    BLI_assert(active_render_command_encoder_ == nil);

    /* Create new RenderCommandEncoder based on descriptor (and begin encoding). */
    active_render_command_encoder_ = [cmd_buf
        renderCommandEncoderWithDescriptor:active_pass_descriptor_];
    [active_render_command_encoder_ retain];
    active_command_encoder_type_ = MTL_RENDER_COMMAND_ENCODER;

    /* Update command buffer encoder heuristics. */
    this->register_encoder_counters();

    /* Apply initial state. */
    /* Update Viewport and Scissor State */
    active_frame_buffer_->apply_state();

    /* FLAG FRAMEBUFFER AS CLEARED -- A clear only lasts as long as one has been specified.
     * After this, resets to Load attachments to parallel GL behavior. */
    active_frame_buffer_->mark_cleared();

    /* Reset RenderPassState to ensure resource bindings are re-applied. */
    render_pass_state_.reset_state();

    /* Return true as new pass started. */
    *new_pass = true;
  }
  else {
    /* No new pass. */
    *new_pass = false;
  }

  BLI_assert(active_render_command_encoder_ != nil);
  return active_render_command_encoder_;
}

id<MTLBlitCommandEncoder> MTLCommandBufferManager::ensure_begin_blit_encoder()
{
  /* Ensure active command buffer. */
  id<MTLCommandBuffer> cmd_buf = this->ensure_begin();
  BLI_assert(cmd_buf);

  /* Ensure no existing command encoder of a different type is active. */
  if (active_command_encoder_type_ != MTL_BLIT_COMMAND_ENCODER) {
    this->end_active_command_encoder();
  }

  /* Begin new Blit Encoder. */
  if (active_blit_command_encoder_ == nil) {
    active_blit_command_encoder_ = [cmd_buf blitCommandEncoder];
    BLI_assert(active_blit_command_encoder_ != nil);
    [active_blit_command_encoder_ retain];
    active_command_encoder_type_ = MTL_BLIT_COMMAND_ENCODER;

    /* Update command buffer encoder heuristics. */
    this->register_encoder_counters();
  }
  BLI_assert(active_blit_command_encoder_ != nil);
  return active_blit_command_encoder_;
}

id<MTLComputeCommandEncoder> MTLCommandBufferManager::ensure_begin_compute_encoder()
{
  /* Ensure active command buffer. */
  id<MTLCommandBuffer> cmd_buf = this->ensure_begin();
  BLI_assert(cmd_buf);

  /* Ensure no existing command encoder of a different type is active. */
  if (active_command_encoder_type_ != MTL_COMPUTE_COMMAND_ENCODER) {
    this->end_active_command_encoder();
  }

  /* Begin new Compute Encoder. */
  if (active_compute_command_encoder_ == nil) {
    active_compute_command_encoder_ = [cmd_buf computeCommandEncoder];
    BLI_assert(active_compute_command_encoder_ != nil);
    [active_compute_command_encoder_ retain];
    active_command_encoder_type_ = MTL_COMPUTE_COMMAND_ENCODER;

    /* Update command buffer encoder heuristics. */
    this->register_encoder_counters();
  }
  BLI_assert(active_compute_command_encoder_ != nil);
  return active_compute_command_encoder_;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Command buffer heuristics.
 * \{ */

/* Rendering Heuristics. */
void MTLCommandBufferManager::register_draw_counters(int vertex_submission)
{
  current_draw_call_count_++;
  vertex_submitted_count_ += vertex_submission;
  empty_ = false;
}

/* Reset workload counters. */
void MTLCommandBufferManager::reset_counters()
{
  empty_ = true;
  current_draw_call_count_ = 0;
  encoder_count_ = 0;
  vertex_submitted_count_ = 0;
}

/* Workload evaluation. */
bool MTLCommandBufferManager::do_break_submission()
{
  /* Skip if no active command buffer. */
  if (active_command_buffer_ == nil) {
    return false;
  }

  /* Use optimized heuristic to split heavy command buffer submissions to better saturate the
   * hardware and also reduce stalling from individual large submissions. */
  if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY) ||
      GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY)) {
    return ((current_draw_call_count_ > 30000) || (vertex_submitted_count_ > 100000000) ||
            (encoder_count_ > 25));
  }
  else {
    /* Apple Silicon is less efficient if splitting submissions. */
    return false;
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Command buffer debugging.
 * \{ */

/* Debug. */
void MTLCommandBufferManager::push_debug_group(const char *name, int index)
{
  id<MTLCommandBuffer> cmd = this->ensure_begin();
  if (cmd != nil) {
    [cmd pushDebugGroup:[NSString stringWithFormat:@"%s_%d", name, index]];
  }
}

void MTLCommandBufferManager::pop_debug_group()
{
  id<MTLCommandBuffer> cmd = this->ensure_begin();
  if (cmd != nil) {
    [cmd popDebugGroup];
  }
}

/* Workload Synchronization. */
bool MTLCommandBufferManager::insert_memory_barrier(eGPUBarrier barrier_bits,
                                                    eGPUStageBarrierBits before_stages,
                                                    eGPUStageBarrierBits after_stages)
{
  /* Only supporting Metal on 10.14 onward anyway - Check required for warnings. */
  if (@available(macOS 10.14, *)) {

    /* Resolve scope. */
    MTLBarrierScope scope = 0;
    if (barrier_bits & GPU_BARRIER_SHADER_IMAGE_ACCESS ||
        barrier_bits & GPU_BARRIER_TEXTURE_FETCH) {
      scope = scope | MTLBarrierScopeTextures | MTLBarrierScopeRenderTargets;
    }
    if (barrier_bits & GPU_BARRIER_SHADER_STORAGE ||
        barrier_bits & GPU_BARRIER_VERTEX_ATTRIB_ARRAY ||
        barrier_bits & GPU_BARRIER_ELEMENT_ARRAY) {
      scope = scope | MTLBarrierScopeBuffers;
    }

    if (scope != 0) {
      /* Issue barrier based on encoder. */
      switch (active_command_encoder_type_) {
        case MTL_NO_COMMAND_ENCODER:
        case MTL_BLIT_COMMAND_ENCODER: {
          /* No barrier to be inserted. */
          return false;
        }

        /* Rendering. */
        case MTL_RENDER_COMMAND_ENCODER: {
          /* Currently flagging both stages -- can use bits above to filter on stage type --
           * though full barrier is safe for now*/
          MTLRenderStages before_stage_flags = 0;
          MTLRenderStages after_stage_flags = 0;
          if (before_stages & GPU_BARRIER_STAGE_VERTEX &&
              !(before_stages & GPU_BARRIER_STAGE_FRAGMENT)) {
            before_stage_flags = before_stage_flags | MTLRenderStageVertex;
          }
          if (before_stages & GPU_BARRIER_STAGE_FRAGMENT) {
            before_stage_flags = before_stage_flags | MTLRenderStageFragment;
          }
          if (after_stages & GPU_BARRIER_STAGE_VERTEX) {
            after_stage_flags = after_stage_flags | MTLRenderStageVertex;
          }
          if (after_stages & GPU_BARRIER_STAGE_FRAGMENT) {
            after_stage_flags = MTLRenderStageFragment;
          }

          id<MTLRenderCommandEncoder> rec = this->get_active_render_command_encoder();
          BLI_assert(rec != nil);
          [rec memoryBarrierWithScope:scope
                          afterStages:after_stage_flags
                         beforeStages:before_stage_flags];
          return true;
        }

        /* Compute. */
        case MTL_COMPUTE_COMMAND_ENCODER: {
          id<MTLComputeCommandEncoder> rec = this->get_active_compute_command_encoder();
          BLI_assert(rec != nil);
          [rec memoryBarrierWithScope:scope];
          return true;
        }
      }
    }
  }
  /* No barrier support. */
  return false;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Render Pass State for active RenderCommandEncoder
 * \{ */
/* Reset binding state when a new RenderCommandEncoder is bound, to ensure
 * pipeline resources are re-applied to the new Encoder.
 * NOTE: In Metal, state is only persistent within an MTLCommandEncoder,
 * not globally. */
void MTLRenderPassState::reset_state()
{
  /* Reset Cached pipeline state. */
  this->bound_pso = nil;
  this->bound_ds_state = nil;

  /* Clear shader binding. */
  this->last_bound_shader_state.set(nullptr, 0);

  /* Other states. */
  MTLFrameBuffer *fb = this->cmd.get_active_framebuffer();
  this->last_used_stencil_ref_value = 0;
  this->last_scissor_rect = {0,
                             0,
                             (uint)((fb != nullptr) ? fb->get_width() : 0),
                             (uint)((fb != nullptr) ? fb->get_height() : 0)};

  /* Reset cached resource binding state */
  for (int ubo = 0; ubo < MTL_MAX_UNIFORM_BUFFER_BINDINGS; ubo++) {
    this->cached_vertex_buffer_bindings[ubo].is_bytes = false;
    this->cached_vertex_buffer_bindings[ubo].metal_buffer = nil;
    this->cached_vertex_buffer_bindings[ubo].offset = -1;

    this->cached_fragment_buffer_bindings[ubo].is_bytes = false;
    this->cached_fragment_buffer_bindings[ubo].metal_buffer = nil;
    this->cached_fragment_buffer_bindings[ubo].offset = -1;
  }

  /* Reset cached texture and sampler state binding state. */
  for (int tex = 0; tex < MTL_MAX_TEXTURE_SLOTS; tex++) {
    this->cached_vertex_texture_bindings[tex].metal_texture = nil;
    this->cached_vertex_sampler_state_bindings[tex].sampler_state = nil;
    this->cached_vertex_sampler_state_bindings[tex].is_arg_buffer_binding = false;

    this->cached_fragment_texture_bindings[tex].metal_texture = nil;
    this->cached_fragment_sampler_state_bindings[tex].sampler_state = nil;
    this->cached_fragment_sampler_state_bindings[tex].is_arg_buffer_binding = false;
  }
}

/* Bind Texture to current RenderCommandEncoder. */
void MTLRenderPassState::bind_vertex_texture(id<MTLTexture> tex, uint slot)
{
  if (this->cached_vertex_texture_bindings[slot].metal_texture != tex) {
    id<MTLRenderCommandEncoder> rec = this->cmd.get_active_render_command_encoder();
    BLI_assert(rec != nil);
    [rec setVertexTexture:tex atIndex:slot];
    this->cached_vertex_texture_bindings[slot].metal_texture = tex;
  }
}

void MTLRenderPassState::bind_fragment_texture(id<MTLTexture> tex, uint slot)
{
  if (this->cached_fragment_texture_bindings[slot].metal_texture != tex) {
    id<MTLRenderCommandEncoder> rec = this->cmd.get_active_render_command_encoder();
    BLI_assert(rec != nil);
    [rec setFragmentTexture:tex atIndex:slot];
    this->cached_fragment_texture_bindings[slot].metal_texture = tex;
  }
}

void MTLRenderPassState::bind_vertex_sampler(MTLSamplerBinding &sampler_binding,
                                             bool use_argument_buffer_for_samplers,
                                             uint slot)
{
  /* TODO(Metal): Implement RenderCommandEncoder vertex sampler binding utility. This will be
   * implemented alongside MTLShader. */
}

void MTLRenderPassState::bind_fragment_sampler(MTLSamplerBinding &sampler_binding,
                                               bool use_argument_buffer_for_samplers,
                                               uint slot)
{
  /* TODO(Metal): Implement RenderCommandEncoder fragment sampler binding utility. This will be
   * implemented alongside MTLShader. */
}

void MTLRenderPassState::bind_vertex_buffer(id<MTLBuffer> buffer, uint buffer_offset, uint index)
{
  /* TODO(Metal): Implement RenderCommandEncoder vertex buffer binding utility. This will be
   * implemented alongside the full MTLMemoryManager. */
}

void MTLRenderPassState::bind_fragment_buffer(id<MTLBuffer> buffer, uint buffer_offset, uint index)
{
  /* TODO(Metal): Implement RenderCommandEncoder fragment buffer binding utility. This will be
   * implemented alongside the full MTLMemoryManager. */
}

void MTLRenderPassState::bind_vertex_bytes(void *bytes, uint length, uint index)
{
  /* TODO(Metal): Implement RenderCommandEncoder vertex bytes binding utility. This will be
   * implemented alongside the full MTLMemoryManager. */
}

void MTLRenderPassState::bind_fragment_bytes(void *bytes, uint length, uint index)
{
  /* TODO(Metal): Implement RenderCommandEncoder fragment bytes binding utility. This will be
   * implemented alongside the full MTLMemoryManager. */
}

/** \} */

}  // blender::gpu