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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(compositor_despeckle)
.local_group_size(16, 16)
.push_constant(Type::FLOAT, "threshold")
.push_constant(Type::FLOAT, "neighbor_threshold")
.sampler(0, ImageType::FLOAT_2D, "input_tx")
.sampler(1, ImageType::FLOAT_2D, "factor_tx")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.compute_source("compositor_despeckle.glsl")
.do_static_compilation(true);
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