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compositor_edge_filter_info.hh « infos « compositor « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later */

#include "gpu_shader_create_info.hh"

GPU_SHADER_CREATE_INFO(compositor_edge_filter)
    .local_group_size(16, 16)
    .push_constant(Type::MAT4, "kernel")
    .sampler(0, ImageType::FLOAT_2D, "input_tx")
    .sampler(1, ImageType::FLOAT_2D, "factor_tx")
    .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
    .compute_source("compositor_edge_filter.glsl")
    .do_static_compilation(true);