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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_shared)
.local_group_size(16, 16)
.sampler(0, ImageType::FLOAT_2D, "input_tx")
.sampler(1, ImageType::FLOAT_1D, "weights_tx")
.sampler(2, ImageType::FLOAT_1D, "falloffs_tx")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.compute_source("compositor_morphological_distance_feather.glsl");
GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_dilate)
.additional_info("compositor_morphological_distance_feather_shared")
.define("COMPARE(x, y)", "x > y")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_morphological_distance_feather_erode)
.additional_info("compositor_morphological_distance_feather_shared")
.define("COMPARE(x, y)", "x < y")
.do_static_compilation(true);
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