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gpu_shader_compositor_map_value.glsl « library « compositor « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* An arbitrary value determined by Blender. */
#define BLENDER_ZMAX 10000.0

void node_composite_map_range(float value,
                              float from_min,
                              float from_max,
                              float to_min,
                              float to_max,
                              const float should_clamp,
                              out float result)
{
  if (abs(from_max - from_min) < 1e-6) {
    result = 0.0;
  }
  else {
    if (value >= -BLENDER_ZMAX && value <= BLENDER_ZMAX) {
      result = (value - from_min) / (from_max - from_min);
      result = to_min + result * (to_max - to_min);
    }
    else if (value > BLENDER_ZMAX) {
      result = to_max;
    }
    else {
      result = to_min;
    }

    if (should_clamp != 0.0) {
      if (to_max > to_min) {
        result = clamp(result, to_min, to_max);
      }
      else {
        result = clamp(result, to_max, to_min);
      }
    }
  }
}

void node_composite_map_value(float value,
                              float offset,
                              float size,
                              const float use_min,
                              float min,
                              const float use_max,
                              float max,
                              out float result)
{
  result = (value + offset) * size;

  if (use_min != 0.0 && result < min) {
    result = min;
  }

  if (use_max != 0.0 && result > max) {
    result = max;
  }
}