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#pragma BLENDER_REQUIRE(gpu_shader_common_color_utils.glsl)
/* ** Combine/Separate XYZ ** */
void node_composite_combine_xyz(float x, float y, float z, out vec3 vector)
{
vector = vec3(x, y, z);
}
void node_composite_separate_xyz(vec3 vector, out float x, out float y, out float z)
{
x = vector.x;
y = vector.y;
z = vector.z;
}
/* ** Combine/Separate RGBA ** */
void node_composite_combine_rgba(float r, float g, float b, float a, out vec4 color)
{
color = vec4(r, g, b, a);
}
void node_composite_separate_rgba(vec4 color, out float r, out float g, out float b, out float a)
{
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
/* ** Combine/Separate HSVA ** */
void node_composite_combine_hsva(float h, float s, float v, float a, out vec4 color)
{
hsv_to_rgb(vec4(h, s, v, a), color);
}
void node_composite_separate_hsva(vec4 color, out float h, out float s, out float v, out float a)
{
vec4 hsva;
rgb_to_hsv(color, hsva);
h = hsva.x;
s = hsva.y;
v = hsva.z;
a = hsva.a;
}
/* ** Combine/Separate YCCA ** */
void node_composite_combine_ycca_itu_601(float y, float cb, float cr, float a, out vec4 color)
{
ycca_to_rgba_itu_601(vec4(y, cb, cr, a), color);
}
void node_composite_combine_ycca_itu_709(float y, float cb, float cr, float a, out vec4 color)
{
ycca_to_rgba_itu_709(vec4(y, cb, cr, a), color);
}
void node_composite_combine_ycca_jpeg(float y, float cb, float cr, float a, out vec4 color)
{
ycca_to_rgba_jpeg(vec4(y, cb, cr, a), color);
}
void node_composite_separate_ycca_itu_601(
vec4 color, out float y, out float cb, out float cr, out float a)
{
vec4 ycca;
rgba_to_ycca_itu_601(color, ycca);
y = ycca.x;
cb = ycca.y;
cr = ycca.z;
a = ycca.a;
}
void node_composite_separate_ycca_itu_709(
vec4 color, out float y, out float cb, out float cr, out float a)
{
vec4 ycca;
rgba_to_ycca_itu_709(color, ycca);
y = ycca.x;
cb = ycca.y;
cr = ycca.z;
a = ycca.a;
}
void node_composite_separate_ycca_jpeg(
vec4 color, out float y, out float cb, out float cr, out float a)
{
vec4 ycca;
rgba_to_ycca_jpeg(color, ycca);
y = ycca.x;
cb = ycca.y;
cr = ycca.z;
a = ycca.a;
}
/* ** Combine/Separate YUVA ** */
void node_composite_combine_yuva_itu_709(float y, float u, float v, float a, out vec4 color)
{
yuva_to_rgba_itu_709(vec4(y, u, v, a), color);
}
void node_composite_separate_yuva_itu_709(
vec4 color, out float y, out float u, out float v, out float a)
{
vec4 yuva;
rgba_to_yuva_itu_709(color, yuva);
y = yuva.x;
u = yuva.y;
v = yuva.z;
a = yuva.a;
}
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