Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gpu_shader_compositor_store_output.glsl « library « compositor « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 7fba26907b5449d19e768a76f275d4c65ff26c4b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
/* The following functions are called to store the given value in the output identified by the
 * given ID. The ID is an unsigned integer that is encoded in a float, so floatBitsToUint is called
 * to get the actual identifier. The functions have an output value as their last argument that is
 * used to establish an output link that is then used to track the nodes that contribute to the
 * output of the compositor node tree.
 *
 * The store_[float|vector|color] functions are dynamically generated in
 * ShaderOperation::generate_code_for_outputs. */

void node_compositor_store_output_float(const float id, float value, out float out_value)
{
  store_float(floatBitsToUint(id), value);
  out_value = value;
}

void node_compositor_store_output_vector(const float id, vec3 vector, out vec3 out_vector)
{
  store_vector(floatBitsToUint(id), vector);
  out_vector = vector;
}

void node_compositor_store_output_color(const float id, vec4 color, out vec4 out_color)
{
  store_color(floatBitsToUint(id), color);
  out_color = color;
}