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gpu_clip_planes.desc.h « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "gpu_shader_descriptor.h"

GPU_SHADER_DESCRIPTOR(gpu_clip_planes)
{
    .resources =
        {
            [DESCRIPTOR_SET_0] =
                {
                    [1] = UNIFORM_BUFFER("GPUClipPlanes", "clipPlanes"),
                },
        },
    .defines =
        {
            [5] = "#define USE_WORLD_CLIP_PLANES\n",
        },
};