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gpu_shader_2D_edituvs_facedots_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;
uniform vec4 vertColor;
uniform vec4 selectColor;

in vec2 pos;
in int flag;

out vec4 finalColor;

/* TODO: Port drawing to draw manager and
 * remove constants duplications. */
#define FACE_UV_SELECT (1 << 7)

void main()
{
  gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
  finalColor = ((flag & FACE_UV_SELECT) != 0) ? selectColor : vertColor;
}