blob: 6fc41271cf570aedefdcd2f6c47aa318587b3b38 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
|
uniform mat4 ModelViewProjectionMatrix;
uniform vec4 faceColor;
uniform vec4 selectColor;
uniform vec4 activeColor;
in vec2 pos;
in int flag;
flat out vec4 finalColor;
/* TODO: Port drawing to draw manager and
* remove constants duplications. */
#define FACE_UV_ACTIVE (1 << 6)
#define FACE_UV_SELECT (1 << 7)
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
bool is_selected = (flag & FACE_UV_SELECT) != 0;
bool is_active = (flag & FACE_UV_ACTIVE) != 0;
finalColor = (is_selected) ? selectColor : faceColor;
finalColor = (is_active) ? activeColor : finalColor;
}
|