blob: c401b2c17c3d87cbd2fa7506fe6a2f0cc275c69d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
// Draw dashed lines, perforated in screen space.
// Based on a (3D) version by Mike Erwin.
uniform mat4 ModelViewProjectionMatrix;
uniform vec2 viewport_size;
in vec2 pos;
noperspective out float distance_along_line;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
/* Hack - prevent stupid GLSL compiler to optimize out unused viewport_size uniform, which gives crash! */
distance_along_line = viewport_size.x * 0.000001f - viewport_size.x * 0.0000009f;
}
|