blob: 7b4207142e6a8987591a52d360dffd76754258c5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
|
// Draw dashed lines, perforated in screen space.
// Based on a (3D) version by Mike Erwin.
uniform mat4 ModelViewProjectionMatrix;
#if __VERSION__ == 120
attribute vec2 pos;
attribute vec2 line_origin; // = pos for one vertex of the line
noperspective varying float distance_along_line;
#else
in vec2 pos;
in vec2 line_origin;
noperspective out float distance_along_line;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
distance_along_line = distance(line_origin, pos);
}
|