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gpu_shader_2D_smooth_color_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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noperspective in vec4 finalColor;
out vec4 fragColor;

void main()
{
  fragColor = finalColor;
  fragColor = blender_srgb_to_framebuffer_space(fragColor);
}