blob: b3b897da3c6b33c0a929350ef11c55879318788a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
uniform mat4 ModelViewProjectionMatrix;
#ifdef UV_POS
in vec2 u;
# define pos u
#else
in vec2 pos;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
}
|