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gpu_shader_3D_flat_color.desc.h « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "gpu_shader_descriptor.h"

GPU_STAGE_INTERFACE_CREATE(flat_color_iface)
{
    {VEC4, "finalColor", FLAT},
};

GPU_SHADER_DESCRIPTOR(gpu_shader_3D_flat_color)
{
    .vertex_inputs =
        {
            [0] = VERTEX_INPUT(VEC3, "pos"),
            [1] = VERTEX_INPUT(VEC4, "col"),
        },
    .vertex_out_interfaces =
        {
            [0] = STAGE_INTERFACE("", flat_color_iface),
        },
    .fragment_outputs =
        {
            [0] = FRAGMENT_OUTPUT(VEC4, "fragColor"),
        },
    .push_constants =
        {
            [1] = PUSH_CONSTANT(BOOL, "srgbTarget"),
        },
    .vertex_source = "gpu_shader_3D_flat_color_vert.glsl",
    .fragment_source = "gpu_shader_flat_color_frag.glsl",
};

GPU_SHADER_DESCRIPTOR(gpu_shader_3D_flat_color_clipped)
{
    .additional_descriptors =
        {
            "gpu_shader_3D_flat_color",
            "gpu_clip_planes",
        },
};