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gpu_shader_3D_flat_color_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;

#if __VERSION__ == 120
  attribute vec3 pos;
#if defined(USE_COLOR_U32)
  attribute int color;
#else
  attribute vec4 color;
#endif

  flat varying vec4 finalColor;
#else
  in vec3 pos;
#if defined(USE_COLOR_U32)
  in int color;
#else
  in vec4 color;
#endif

  flat out vec4 finalColor;
#endif

void main()
{
	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);

#if defined(USE_COLOR_U32)
	finalColor = vec4(
		((color      ) & 0xFF) * (1.0f / 255.0f),
		((color >>  8) & 0xFF) * (1.0f / 255.0f),
		((color >> 16) & 0xFF) * (1.0f / 255.0f),
		((color >> 24)       ) * (1.0f / 255.0f));
#else
	finalColor = color;
#endif
}