Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gpu_shader_3D_flat_color_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 7db7e28d8e681f369a6087c6f46578eeb3024855 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26

uniform mat4 ModelViewProjectionMatrix;

in vec3 pos;
#if defined(USE_COLOR_U32)
in uint color;
#else
in vec4 color;
#endif

flat out vec4 finalColor;

void main()
{
	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);

#if defined(USE_COLOR_U32)
	finalColor = vec4(
		((color      ) & uint(0xFF)) * (1.0f / 255.0f),
		((color >>  8) & uint(0xFF)) * (1.0f / 255.0f),
		((color >> 16) & uint(0xFF)) * (1.0f / 255.0f),
		((color >> 24)             ) * (1.0f / 255.0f));
#else
	finalColor = color;
#endif
}