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gpu_shader_3D_groundpoint_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* Made to be used with dynamic batching so no Model Matrix needed */
uniform mat4 ViewProjectionMatrix;

in vec3 pos;

void main()
{
	vec4 pos_4d = vec4(pos.xy, 0.0, 1.0);
	gl_Position = ViewProjectionMatrix * pos_4d;
	gl_PointSize = 2.0;

#ifdef USE_WORLD_CLIP_PLANES
	world_clip_planes_calc_clip_distance(pos_4d.xyz);
#endif
}